Randomperson
09-02-2007, 06:17 AM
Basically, the creme de la creme of the timelines face eachother in the best MS the timeline has to offer, including ones that never really had a proper appearance! The Turn A Team lacks people/good MS, so it has an oddball in it. Note that the number of MS may be different for teams. Various bonus characters for the sake of hilarity.
U.C. Team:
A team composed of UC timeline people who usually don't get a proper power-ranger like team like in Gundam Wing. Most units here are quite frail, but excel at speed or have special shields (most notably KAmille's and Amuro's).
Hi Nu Gundam
Pilot: Amuro Ray (CCA: BC)
Power: Father's Bliss (Anyone attacking Amuro's unit will see an image of an unborn child around the suit which deflects all beam attacks, Amuro hears "Papa" whenever something is deflected)
Skill: Psychoframe Overcharge (shift objects by will)
Finishing Move: Fin Funnel Strike, Trifecta Blow
The Gundam used by Amuro in the Beltorchika's Children Novel. It happens to be the most outdated MS in the whole line-up, with the most powerful pilote in exchange. Additionally to its present weaponry it is assumed that its Hyper Mega Bazooka Launcher is compatible with Mega Zeta, since Ra Calium isn't around. In addition, Amuro is assumed to retain his NT overcharge, the guidance of Lalah and the protection of his unborn child (he is immune to all beam attacks of any kind, yes even a full burst and a TBR won't jack, his son gives more plot armor than Kira and Heero ever had together), despite Beltorchika not being present.
Gundam Mega Zeta
Pilotes: Camille Bidan, Judau Ashta (ZZ)
Power: Biosensor Overcharge (Resistant to all attacks beneath and including beam sabre attacks)
Skill: Transform (G Fortress)
Finishing Move: G Fortress Crash
A 2 seated Gundam similiar to the ZZ originally piloted by Amuro and Judau, the most powerful unit of this team, third in total. Camille does not become insane from an overcharge and can override any pilote/performance enhancing system in this state except for EXAM, which is a living being itself (Marion's Soul).
V2 Gundam Assault Buster
Pilot: Usso Ebbing, Haro
Power: Haro Calculations (Haro precalculates outcomes and dangers similiar to ZERO system and Coordinator powers)
Skill: Beam Shield (Blocks anything)
Finishing Move: Wings of Light
V2 Gundam with both optional armaments equipped, the most up-to-date suit of the UC, capable of Wings of Light and various heavy-hitting Beam attacks, also having a special beam shield only "funnel" system. Usso retains the spirits of the dead Oliver and his Shrike Team.
F91 Silhouette Gundam Kai
Pilot: Brenev Auggs (who?)
Power: Economical Ammunition use (Does not shoot if he's not sure if it will hit)
Skill: Snipe
Finishing Move: VSBR Shot
A more advanced version of the F91 with a surprise pilote. Brenev Auggs is a Zeon man with a kill count of 193 MS and 8 ships during the 1 year war, having the highest count overall for that period. Known to use ammunition "economically", being that every shot hits. He is nicked "One Shot Killer", and now has a VSBR in place of the gelgoogs beam rifle to do his name some justice. Nonetheless, probably the weakest pilote of the team.
Crossbone Gundam X3
Pilot: Seabrook Arno
Power: Afterimage
Skill: Beam Parry (Seabrook deflects incoming beam attacks with his sabre)
Finishing Move: Beam Sabre Overcharge
Seabrook getting to use Crossbone Gundam X3, having much better melee capacities. He also retains the nuke.
Gundam Penelope
Pilot: Alternate Kai Shiden
Power: Reporter/Artillerist (experienced in locating opponents and attacking from a distance)
Skill: Martial Arts Grapple (when unarmed at close range)
Finishing Move: Funnel Missile Strike
Hathaway's opponent's unit during the beginning of Hathaway's Flash piloted by a Newtype Kai Shiden (G Generation DS). Despite Amuro being alive, he retains all abilities of the Rival route.
Gaia Gear Alpha (Tyrant Sword equipped)
Pilot: Char Aznable (CCA: BC)
Power: Char Sen'you (3 times as fast)
Skill: Slave Sword control
Finishing Move: Char's Kick
Yes, its the unit from Gaia gear, the non-canonical sequel to CCA piloted by Chars literal clone Afranshia Char, but here with the original as pilote! For some bonus, it is outfitted with the Tyrant Sword technology to control a Team of Slave Swords - Customized by Char! The Suzaku is an up-to-date version of Char's infamous 3x-as-fast Zaku II while Chanel is what you may consider as "female Sazabi", being its sister units with a focus on funnels but lacking the Beam Cannons and overall capacity of the MS itself (Char chose the Sazabi since he wanted to get even with Amuro by fighting him properly, not by outfunneling him), it can serve more or less as funnel carrier for Char, who's own unit uses Funnel missiles instead. Note that slave swords only have 40% power capacity with their generators, meaning prolonged excessive use might cause them to run out of power (though it won't be happening that soon).
1x Nightingale (Slave Sword, controlled by Char)
1x Suzaku (Slave Sword, controlled by Char)
1x Chanel (Slave Sword, controlled by Char)
1x Sazabi (Slave Sword, controlled by Char)
Wing Team
All units have been "upgraded" to their successor versions and added ZERO systems or PX systems to people whom we don't know if they'd hold the pressure. Tien Lung controls a team of MDs
Epyon Kaiser (TBR equipped)
Pilot: Heero Yui
Power: ZERO System
Skill: Self Destruct
Finishing Move: Twin Buster Rifle
Actually its just Gundam Epyon with a different Paintjob and head, making it resemble Exkaiser (Kunio Okawara designed both and created Epyon Kaiser as fun thingy for a magazine). Heero has some experience in Epyon, so he gets this instead of Seraphim. He gets an extra TBR to keeps things halfway real (yeah, Epyon Kaiser does not have a TBR but on the other hand Epyon Kaiser doesn't really exist so how should we know if it can carry a TBR or not?)
Wing Gundam Seraphim
Pilot: Tiel Noembreux
Power: ZERO system 2.5
Skill: ZERO system complete takeover (the ZERO system takes full control)
Finishing Move: Buster Rifle
Since even the Endless Waltz version of Zero would be outdated against some of the UC mechas, this ones thrown in to help. Note that it has ZERO system 2.5 equipped, which can even out Tiel being the probably most inexperienced pilote.
Ad Hoc Hybrid Gundam Griepe
Pilot: Odin Barnette (Adin Darnett)
Power: PX System (Pilote recieves Adrenaline Rush)
Skill: Beam Shield (Deflects Beam attacks)
Finishing Move: Hyper Mega Particle Launcher
The Hybrid Gundam at the very end of Gundam W: G-Unit, Basically an Ad Hoc combination of Gundam Griepe (Body, Cannon), Gundam L.O. Booster (Thrusters) and Gundam Aesculapius (Armor). Odin has the PX System equipped and can overcharge it as well.
Gundam Sandleon Custom
Pilot: Quatre Rhabarber Winner
Power: ZERO system
Skill: Transform (Aescolapius Close Combat mode)
Finishing Move: Twin Shotel
Quatre in a mix of Gundam Sandrock and Gundam Aesculapius, Retaining the blades of Sandrock as well as the claws and armor of Aesculapius, with ZERO system added, making it even more deadly at close combat.
Gundam Derringer Arms
Pilot: Trowa Barton
Power: PX System
Skill: Covering Fire
Finishing Move: Full Release (Fires all ammunition at once)
Heavyarms + More firepower= Derringer Arms, throw in a PX system for balance issues. Nuff said.
Deathscythe Hell Guilty Custom
Pilot: Duo Maxwell
Power: PX system
Skill: Hydra Cannons
Finishing Move: Beam Scythe
The Shinigami himself in a mix between Gundam Deathscythe Hell and Hydra Gundam, having the Hydra's remote controlled "Incom"-like cannons to attack enemies from multiple directions in addition to its deadly scythe at close range. It also gains a PX system for this battle.
Tien Lung Gundam
Pilot: Zhang Wufei
Power: ZERO system
Skill: Mobile Doll coordination
Finishing Move: Dragon Fang
Mr. Seigi in Tien Lung Gundam, almost everything remains same as Altron, except he now has a ZERO system similiar to that of Libra and can control Mobile Dolls to work in Concert with while excelling at melee combat itself.
3x Vayeate (MD, controlled by Wufei)
3x Mercurius (MD, controlled by Wufei)
Mobile Fighter Team
Most notable thing about this team are the finishing move varieties as well as team finishing moves.
God Gundam (Fuunsaiki equipped)
Pilot: Domon Kasshu, Fuunsaiki
Power: Meikyou Shisui
Skill: God Shadow
Finishing Move: God Finger, Sekiha Ten Kyo Ken, Shuffle Domei Ken, Double God Finger, Love Love Ten Kyo Ken
God Gundam with the worlds #1 horse gundam pilote. Turns Hyper Mode at will
Rising Gundam
Pilot: Rain Mikamura
Power: Love
Skill: Archery
Finishing Move: Rising Arrow, Sekiha Love Love Ten Kyo Ken
Same as in Anime, with Rain on his side, Domon can perform the Sekiha Love Love Ten Kyo Ken.
Grand Master Gundam
Pilot: Master Asia
Power: Meikyou Shisui
Skill: Way of the Undefeated
Finishing Move: Darkness Finger, Sekiha Ten Kyo Ken, Double God Finger
Master in this freaking hell of an overpowered unit. if it gets destroyed, it can release the Master Gundam. Can turn Hyper mode at will
Dragon Gundam
Pilot: Sai Saici
Power: Super Mode
Skill: Houka Kyouten Juuzetsujin (traps opponents with Feilong flags)
Finishing Move: Shin Ryuusei Kochouken, Graviton Ryuusei Kochouken, Shuffle Domei Ken
Same as in Anime. Can turn Super mode at will. Sai Saici can perform Shuffle Domei Ken with the other members of the shuffle union and has a team attack with Argo Gullsky, the Graviton Ryuusei Kochouken, in which he performs Kochouken on an enemy which Argo wraps with the graviton hammer and stabs it with his beam banpatto.
Bolt Gundam
Pilot: Argo Gullsky
Power: Super Mode
Skill: Graviton Hammer
Finishing Move: Zakaretsu Gaia Crusher, Graviton Ryuusei Kochouken, Shuffle Domei Ken
Same as in Anime. Can turn Super mode at will, is part of the shuffle union and can perform Shuffle Domei Ken with Domon. In combination with Dragon Gundam, he can wrap an enemy with his graviton hammer and slam it to the ground while Sai performs Shin Ryuusei Kochouken on it.
Gundam Maxter
Pilot: Chibodee Crocket
Power: Super Mode
Skill: Boxing Mode transform
Finishing Move: Gounetsu Machinegun Punch, Magnum Hurricane, Shuffle Domei Ken
Same as in Anime with better english. Can turn Super mode at will. Gundam Maxter can fly on its surfboard for more mobility and turn into the boxing mode, in which its shoulder plates become boxing gloves to do more damage. Is a member of the shuffle union and has a combination attack with George, in which he shoots a Rose bit from his Magnum at an enemy trapped in Gundam Rose's Rose Hurricane
Gundam Rose
Pilot: George de Sand
Power: Super Mode
Skill: Rose Bits
Finishing Move: Rose Hurricane, Magnum Hurricane, Shuffle Domei Ken
He gets support from his Butler. Can turn Super mode at will. No he's not a Newtype. Is a member of the shuffle union and can team up with Maxter for Magnum Hurricane, in which he uses Rose Hurricane to trap an opponent while shooting at it when Max fires one of his Bits into the victim.
1x Butler Bensouman (Raymond Bishop)
Moon Team
Gundam X + Turn A goodness, has a team of G-Bits to back it up.
Gundam Double X
Pilot: Garrod Ran
Power: Newtype
Skill: DX Satellite Charge (Tifa)
Finishing Move: DX Twin Satellite Cannon
It is assumed that the Sattelite cannon can be used. Though the charging takes some time, it is the strongest beam attack in the whole battle and capable of eliminating a whole team in one shot, just that its not likely someone will stand still for it to happen.
Gundam Ashtaron Hermit Crab
Pilot: Shagia Frost
Power: Brothers Intuition (can communicate with his brother mentally)
Skill: Transform (MA mode)
Finishing Move: Gigantic Claw
Same as in Anime, Shagia is not a Newtype. Despite how he talks with his brother. Ashtaron Hermit Crab can transform into a Crablike MA mode giving it similiar close combat possibilities as Aescolapius or Sandleon, but much more speed. The claws can shoot beams.
Gundam Virsago Chest Break
Pilot: Olba Frost
Power: Brothers Intuition
Skill: Transform (Megasonic Firing mode)
Finishing Move: 3 Barrel Megasonic Cannon
Same as in Anime. Shagia's comment goes for Olba as well. In order to fire the 3 Barrel Megasonic cannon, the MS must open its chest. It also has extendable claws which can shoot beams.
Turn A Gundam
Pilot: Loran Cehak
Power: I Field
Skill: Gundam Hammer
Finishing Move: Moonlight Butterfly
Same as in Anime, Loran is not disguised. Loran may perform the Moonlight Butterfly attack and has an I-Field to block minor beam attacks.
Turn X
Pilot: Gym Ginham
Power: Split up
Skill: Individual fire (Split parts fire like funnels)
Finishing Move: "Shining Finger", Moonlight Butterfly
Can perform Moonlight Butterfly without the cocoon thing that happens in the Anime to take place. Gym Gingham can seperate Turn X in order to perform a funnel-like attack with all body parts, it can also perform a shining finger as finisher.
SUMO Gold Custom
Pilot: Harry Ord
Power: I Field
Skill: Grapple
Finishing Move: Beam Fan combo
Same as in Anime, has an I-Field against beam attacks.
Gundam X Divider
Pilot: Jamil Neate
Power: Newtype
Skill: G-Bit Control
Finishing Move: Beam Harmonica
Jamil is assumed to have overcome his "cockpit phobia". Retains control of the G-Bits
6x G-Bits (Jamil Neate)
SEED Team:
Amost everybody here has Phaseshift or Transphase armor. Note that Kira and Athrun start out in METEORs
Strike Freedom METEOR
Pilot: Kira Yamato
Power: Super Coordinator
Skill: SEED Mode
Finishing Move: HiMat Full Burst
Not to be confused with Gundam Freedom. Kira retains his plot armor, should anybody self destruct himself on Kira he will survive with a broken arm. the METEOR can release Freedom if destroyed. Kira can turn SEED at will.
Destiny Gundam
Pilot: Shinn Asuka
Power: Colloid Mirage
Skill: SEED Mode
Finishing Move: Arondight
Same as in Anime. Shinn can turn SEED at will.
Infinite Justice METEOR
Pilot: Athrun Zala
Power: VPS Armor
Skill: SEED Mode
Finishing Move: Fatum-01 release, Self Destruct
Same as in Anime, Athrun is not wearing a girl scout uniform and can turn SEED at will. METEOR frame can release Infinite Justice if destroyed. Athrun retains his move of sacrificing the Fatum-01 and will self destruct his unit against an enemy in a pinch.
Legend Gundam
Pilot: Neo Roanoke
Power: VPS Armor
Skill: Dragoon system
Finishing Move: Dragoon Spike Attack
Same as in Anime.
Stargazer
Pilotes: Andrew Waltfeld, Aisha
Power: Colloid Mirage
Skill: Beam Capture (can deflect and catch beam attacks)
Finishing Move: Nuke
Stargazer can use the Voiture Lumiere (immune to beams, all proximity units recieve an aftermath similiar to the Wings of Light). It can also place stationary nukes as "mines".
Astray Blue Frame 2nd L
Pilot: Gai Murakumo
Power: VPS Armor
Skill: Oversized Blade
Finishing Move: Lohengrin Cannon
From ASTRAY side story. Has the Lohengrin Cannon equipped.
Astray Red Frame Powered
Pilot: Lowe Guele
Power: VPS Armor
Skill: Arm Power
Finishing Move: Gerbera Straight
From ASTRAY side story. Has the Gerbera Straight equipped. Lowe has enhanced his Astray's arms to full power allowing him to wield the 150m Gerbera Straight katana.
Bonus Team:
This team is uberly imba due to certain units, but has a special losing condition!
Gigantis (aka Ideon)
Pilot: Mineba Zabi
Power: Zabi (can only be defeated by Char!)
Skill: Ide system
Finishing Move: Ideon Sword, Ideon Gun, Destroy Universe.
Gigantis is in fact, nothing else but Ideon. Ideon got created by Tomino (Mobile Suit Gundam) as well, and it appears in an alternate story "Mobile Suit vs Giant God". In the non canonical story, the Gundam Timelines are created as a result of Ideon destroying the world. It retains all abilities of Space Runaway Ideon, including its berserk mode and the power to destroy the world when in full berserk mode. Strongest in total, but can be defeated by Char for plotline reasons.
Gromlin Fossil
Pilot: Ulube
Power: Super Mode
Skill: Regeneration
Finishing Move: Hyper Mega Particle Cannon
A Gromlin with Devil Gundam Cells, it will revive itself immediately after destruction unless the DG Cells are damaged by an strong enough attack.
Gromlin II
Pilot: Gineas Sahalin
Power: Artillerist (skilled at large cannons)
Skill: Seperate fire
Finishing Move: 2x Hyper Mega Particle Cannon
A huge mothership like MA with 2 Gromlins as "hands", meaning it basically has the firepower of 2 normal Gromlins.
Psycho Haro
Pilot: Haman Karn
Power: Newtype
Skill: The Hand (Haman's suit can block beam attacks by holding a hand at it)
Finishing Move: Insert some cool name here
A giant black Haro which is uberly powerful. 2nd Strongest in total. Nuff said.
Big Rang
Pilot: Oliver May
Power: I Field
Skill: Repair
Finishing Move: Bowling Ricochet Attack (grabs unit, throws at other unit so it bounces around)
From MSIgloo, the alternate defender of A Bao a Quu. Can repair Perfect Gundam, Dolmel, GMs + Escape Launch and has the firepower of a Val Varo.
Perfect Gundam
Pilot: Kyoshiro, (Marion Welch)
Power: Self Overestimation (Will fight anything)
Skill: Build Gunpla
Finishing Move: EXAM
Kyoshiro is in fact, not a Gundam pilot. He's a boy who builds modelkits, and his creations include the Perfect Gundam. He pilotes the Gundam in various G Generation versions where he makes an appearance. The Perfect Gundam has EXAM implemented for some more whoopage.
Dolmel
Pilot: Ramuiko Stein
Power: Self Overestimation
Skill: Martial Arts
Finishing Move: Succession combo
The Boss from Gundam: Ex Revue for SNES, a huge red monoeye suit of Zeon, built to exceed the Zeong.
2 x GM (holding an Escape Launch)
Pilotes: Jack Beard, Adam Stingray
Power: Carry stuff
Skill: Shoot while carrying stuff
Finishing Move: Suicide Attack (Adam, upon dying), Rescue Throw (Jack, upon dying)
The protagonists from "Gundam Ride: A Bao a Quu" (which is closed T_T) in a fun park in japan, where they pilot GMs and bring the spectators in an escape launch through Bao a Quu.
THE WHOLE TEAM WILL LOSE IF THE ESCAPE LAUNCH IS DESTROYED.
When in danger, Adam Stingray can perform a reckless beam sabre attack that will most likely get himself killed, if the Launch gets in danger after Adam is gone, Jack Beard will hurl it somewhere out of the way (prefereable into the Big Rang if its still alive), which will make the launch defenseless if neither Jack nor the Big Rang survive.
U.C. Team:
A team composed of UC timeline people who usually don't get a proper power-ranger like team like in Gundam Wing. Most units here are quite frail, but excel at speed or have special shields (most notably KAmille's and Amuro's).
Hi Nu Gundam
Pilot: Amuro Ray (CCA: BC)
Power: Father's Bliss (Anyone attacking Amuro's unit will see an image of an unborn child around the suit which deflects all beam attacks, Amuro hears "Papa" whenever something is deflected)
Skill: Psychoframe Overcharge (shift objects by will)
Finishing Move: Fin Funnel Strike, Trifecta Blow
The Gundam used by Amuro in the Beltorchika's Children Novel. It happens to be the most outdated MS in the whole line-up, with the most powerful pilote in exchange. Additionally to its present weaponry it is assumed that its Hyper Mega Bazooka Launcher is compatible with Mega Zeta, since Ra Calium isn't around. In addition, Amuro is assumed to retain his NT overcharge, the guidance of Lalah and the protection of his unborn child (he is immune to all beam attacks of any kind, yes even a full burst and a TBR won't jack, his son gives more plot armor than Kira and Heero ever had together), despite Beltorchika not being present.
Gundam Mega Zeta
Pilotes: Camille Bidan, Judau Ashta (ZZ)
Power: Biosensor Overcharge (Resistant to all attacks beneath and including beam sabre attacks)
Skill: Transform (G Fortress)
Finishing Move: G Fortress Crash
A 2 seated Gundam similiar to the ZZ originally piloted by Amuro and Judau, the most powerful unit of this team, third in total. Camille does not become insane from an overcharge and can override any pilote/performance enhancing system in this state except for EXAM, which is a living being itself (Marion's Soul).
V2 Gundam Assault Buster
Pilot: Usso Ebbing, Haro
Power: Haro Calculations (Haro precalculates outcomes and dangers similiar to ZERO system and Coordinator powers)
Skill: Beam Shield (Blocks anything)
Finishing Move: Wings of Light
V2 Gundam with both optional armaments equipped, the most up-to-date suit of the UC, capable of Wings of Light and various heavy-hitting Beam attacks, also having a special beam shield only "funnel" system. Usso retains the spirits of the dead Oliver and his Shrike Team.
F91 Silhouette Gundam Kai
Pilot: Brenev Auggs (who?)
Power: Economical Ammunition use (Does not shoot if he's not sure if it will hit)
Skill: Snipe
Finishing Move: VSBR Shot
A more advanced version of the F91 with a surprise pilote. Brenev Auggs is a Zeon man with a kill count of 193 MS and 8 ships during the 1 year war, having the highest count overall for that period. Known to use ammunition "economically", being that every shot hits. He is nicked "One Shot Killer", and now has a VSBR in place of the gelgoogs beam rifle to do his name some justice. Nonetheless, probably the weakest pilote of the team.
Crossbone Gundam X3
Pilot: Seabrook Arno
Power: Afterimage
Skill: Beam Parry (Seabrook deflects incoming beam attacks with his sabre)
Finishing Move: Beam Sabre Overcharge
Seabrook getting to use Crossbone Gundam X3, having much better melee capacities. He also retains the nuke.
Gundam Penelope
Pilot: Alternate Kai Shiden
Power: Reporter/Artillerist (experienced in locating opponents and attacking from a distance)
Skill: Martial Arts Grapple (when unarmed at close range)
Finishing Move: Funnel Missile Strike
Hathaway's opponent's unit during the beginning of Hathaway's Flash piloted by a Newtype Kai Shiden (G Generation DS). Despite Amuro being alive, he retains all abilities of the Rival route.
Gaia Gear Alpha (Tyrant Sword equipped)
Pilot: Char Aznable (CCA: BC)
Power: Char Sen'you (3 times as fast)
Skill: Slave Sword control
Finishing Move: Char's Kick
Yes, its the unit from Gaia gear, the non-canonical sequel to CCA piloted by Chars literal clone Afranshia Char, but here with the original as pilote! For some bonus, it is outfitted with the Tyrant Sword technology to control a Team of Slave Swords - Customized by Char! The Suzaku is an up-to-date version of Char's infamous 3x-as-fast Zaku II while Chanel is what you may consider as "female Sazabi", being its sister units with a focus on funnels but lacking the Beam Cannons and overall capacity of the MS itself (Char chose the Sazabi since he wanted to get even with Amuro by fighting him properly, not by outfunneling him), it can serve more or less as funnel carrier for Char, who's own unit uses Funnel missiles instead. Note that slave swords only have 40% power capacity with their generators, meaning prolonged excessive use might cause them to run out of power (though it won't be happening that soon).
1x Nightingale (Slave Sword, controlled by Char)
1x Suzaku (Slave Sword, controlled by Char)
1x Chanel (Slave Sword, controlled by Char)
1x Sazabi (Slave Sword, controlled by Char)
Wing Team
All units have been "upgraded" to their successor versions and added ZERO systems or PX systems to people whom we don't know if they'd hold the pressure. Tien Lung controls a team of MDs
Epyon Kaiser (TBR equipped)
Pilot: Heero Yui
Power: ZERO System
Skill: Self Destruct
Finishing Move: Twin Buster Rifle
Actually its just Gundam Epyon with a different Paintjob and head, making it resemble Exkaiser (Kunio Okawara designed both and created Epyon Kaiser as fun thingy for a magazine). Heero has some experience in Epyon, so he gets this instead of Seraphim. He gets an extra TBR to keeps things halfway real (yeah, Epyon Kaiser does not have a TBR but on the other hand Epyon Kaiser doesn't really exist so how should we know if it can carry a TBR or not?)
Wing Gundam Seraphim
Pilot: Tiel Noembreux
Power: ZERO system 2.5
Skill: ZERO system complete takeover (the ZERO system takes full control)
Finishing Move: Buster Rifle
Since even the Endless Waltz version of Zero would be outdated against some of the UC mechas, this ones thrown in to help. Note that it has ZERO system 2.5 equipped, which can even out Tiel being the probably most inexperienced pilote.
Ad Hoc Hybrid Gundam Griepe
Pilot: Odin Barnette (Adin Darnett)
Power: PX System (Pilote recieves Adrenaline Rush)
Skill: Beam Shield (Deflects Beam attacks)
Finishing Move: Hyper Mega Particle Launcher
The Hybrid Gundam at the very end of Gundam W: G-Unit, Basically an Ad Hoc combination of Gundam Griepe (Body, Cannon), Gundam L.O. Booster (Thrusters) and Gundam Aesculapius (Armor). Odin has the PX System equipped and can overcharge it as well.
Gundam Sandleon Custom
Pilot: Quatre Rhabarber Winner
Power: ZERO system
Skill: Transform (Aescolapius Close Combat mode)
Finishing Move: Twin Shotel
Quatre in a mix of Gundam Sandrock and Gundam Aesculapius, Retaining the blades of Sandrock as well as the claws and armor of Aesculapius, with ZERO system added, making it even more deadly at close combat.
Gundam Derringer Arms
Pilot: Trowa Barton
Power: PX System
Skill: Covering Fire
Finishing Move: Full Release (Fires all ammunition at once)
Heavyarms + More firepower= Derringer Arms, throw in a PX system for balance issues. Nuff said.
Deathscythe Hell Guilty Custom
Pilot: Duo Maxwell
Power: PX system
Skill: Hydra Cannons
Finishing Move: Beam Scythe
The Shinigami himself in a mix between Gundam Deathscythe Hell and Hydra Gundam, having the Hydra's remote controlled "Incom"-like cannons to attack enemies from multiple directions in addition to its deadly scythe at close range. It also gains a PX system for this battle.
Tien Lung Gundam
Pilot: Zhang Wufei
Power: ZERO system
Skill: Mobile Doll coordination
Finishing Move: Dragon Fang
Mr. Seigi in Tien Lung Gundam, almost everything remains same as Altron, except he now has a ZERO system similiar to that of Libra and can control Mobile Dolls to work in Concert with while excelling at melee combat itself.
3x Vayeate (MD, controlled by Wufei)
3x Mercurius (MD, controlled by Wufei)
Mobile Fighter Team
Most notable thing about this team are the finishing move varieties as well as team finishing moves.
God Gundam (Fuunsaiki equipped)
Pilot: Domon Kasshu, Fuunsaiki
Power: Meikyou Shisui
Skill: God Shadow
Finishing Move: God Finger, Sekiha Ten Kyo Ken, Shuffle Domei Ken, Double God Finger, Love Love Ten Kyo Ken
God Gundam with the worlds #1 horse gundam pilote. Turns Hyper Mode at will
Rising Gundam
Pilot: Rain Mikamura
Power: Love
Skill: Archery
Finishing Move: Rising Arrow, Sekiha Love Love Ten Kyo Ken
Same as in Anime, with Rain on his side, Domon can perform the Sekiha Love Love Ten Kyo Ken.
Grand Master Gundam
Pilot: Master Asia
Power: Meikyou Shisui
Skill: Way of the Undefeated
Finishing Move: Darkness Finger, Sekiha Ten Kyo Ken, Double God Finger
Master in this freaking hell of an overpowered unit. if it gets destroyed, it can release the Master Gundam. Can turn Hyper mode at will
Dragon Gundam
Pilot: Sai Saici
Power: Super Mode
Skill: Houka Kyouten Juuzetsujin (traps opponents with Feilong flags)
Finishing Move: Shin Ryuusei Kochouken, Graviton Ryuusei Kochouken, Shuffle Domei Ken
Same as in Anime. Can turn Super mode at will. Sai Saici can perform Shuffle Domei Ken with the other members of the shuffle union and has a team attack with Argo Gullsky, the Graviton Ryuusei Kochouken, in which he performs Kochouken on an enemy which Argo wraps with the graviton hammer and stabs it with his beam banpatto.
Bolt Gundam
Pilot: Argo Gullsky
Power: Super Mode
Skill: Graviton Hammer
Finishing Move: Zakaretsu Gaia Crusher, Graviton Ryuusei Kochouken, Shuffle Domei Ken
Same as in Anime. Can turn Super mode at will, is part of the shuffle union and can perform Shuffle Domei Ken with Domon. In combination with Dragon Gundam, he can wrap an enemy with his graviton hammer and slam it to the ground while Sai performs Shin Ryuusei Kochouken on it.
Gundam Maxter
Pilot: Chibodee Crocket
Power: Super Mode
Skill: Boxing Mode transform
Finishing Move: Gounetsu Machinegun Punch, Magnum Hurricane, Shuffle Domei Ken
Same as in Anime with better english. Can turn Super mode at will. Gundam Maxter can fly on its surfboard for more mobility and turn into the boxing mode, in which its shoulder plates become boxing gloves to do more damage. Is a member of the shuffle union and has a combination attack with George, in which he shoots a Rose bit from his Magnum at an enemy trapped in Gundam Rose's Rose Hurricane
Gundam Rose
Pilot: George de Sand
Power: Super Mode
Skill: Rose Bits
Finishing Move: Rose Hurricane, Magnum Hurricane, Shuffle Domei Ken
He gets support from his Butler. Can turn Super mode at will. No he's not a Newtype. Is a member of the shuffle union and can team up with Maxter for Magnum Hurricane, in which he uses Rose Hurricane to trap an opponent while shooting at it when Max fires one of his Bits into the victim.
1x Butler Bensouman (Raymond Bishop)
Moon Team
Gundam X + Turn A goodness, has a team of G-Bits to back it up.
Gundam Double X
Pilot: Garrod Ran
Power: Newtype
Skill: DX Satellite Charge (Tifa)
Finishing Move: DX Twin Satellite Cannon
It is assumed that the Sattelite cannon can be used. Though the charging takes some time, it is the strongest beam attack in the whole battle and capable of eliminating a whole team in one shot, just that its not likely someone will stand still for it to happen.
Gundam Ashtaron Hermit Crab
Pilot: Shagia Frost
Power: Brothers Intuition (can communicate with his brother mentally)
Skill: Transform (MA mode)
Finishing Move: Gigantic Claw
Same as in Anime, Shagia is not a Newtype. Despite how he talks with his brother. Ashtaron Hermit Crab can transform into a Crablike MA mode giving it similiar close combat possibilities as Aescolapius or Sandleon, but much more speed. The claws can shoot beams.
Gundam Virsago Chest Break
Pilot: Olba Frost
Power: Brothers Intuition
Skill: Transform (Megasonic Firing mode)
Finishing Move: 3 Barrel Megasonic Cannon
Same as in Anime. Shagia's comment goes for Olba as well. In order to fire the 3 Barrel Megasonic cannon, the MS must open its chest. It also has extendable claws which can shoot beams.
Turn A Gundam
Pilot: Loran Cehak
Power: I Field
Skill: Gundam Hammer
Finishing Move: Moonlight Butterfly
Same as in Anime, Loran is not disguised. Loran may perform the Moonlight Butterfly attack and has an I-Field to block minor beam attacks.
Turn X
Pilot: Gym Ginham
Power: Split up
Skill: Individual fire (Split parts fire like funnels)
Finishing Move: "Shining Finger", Moonlight Butterfly
Can perform Moonlight Butterfly without the cocoon thing that happens in the Anime to take place. Gym Gingham can seperate Turn X in order to perform a funnel-like attack with all body parts, it can also perform a shining finger as finisher.
SUMO Gold Custom
Pilot: Harry Ord
Power: I Field
Skill: Grapple
Finishing Move: Beam Fan combo
Same as in Anime, has an I-Field against beam attacks.
Gundam X Divider
Pilot: Jamil Neate
Power: Newtype
Skill: G-Bit Control
Finishing Move: Beam Harmonica
Jamil is assumed to have overcome his "cockpit phobia". Retains control of the G-Bits
6x G-Bits (Jamil Neate)
SEED Team:
Amost everybody here has Phaseshift or Transphase armor. Note that Kira and Athrun start out in METEORs
Strike Freedom METEOR
Pilot: Kira Yamato
Power: Super Coordinator
Skill: SEED Mode
Finishing Move: HiMat Full Burst
Not to be confused with Gundam Freedom. Kira retains his plot armor, should anybody self destruct himself on Kira he will survive with a broken arm. the METEOR can release Freedom if destroyed. Kira can turn SEED at will.
Destiny Gundam
Pilot: Shinn Asuka
Power: Colloid Mirage
Skill: SEED Mode
Finishing Move: Arondight
Same as in Anime. Shinn can turn SEED at will.
Infinite Justice METEOR
Pilot: Athrun Zala
Power: VPS Armor
Skill: SEED Mode
Finishing Move: Fatum-01 release, Self Destruct
Same as in Anime, Athrun is not wearing a girl scout uniform and can turn SEED at will. METEOR frame can release Infinite Justice if destroyed. Athrun retains his move of sacrificing the Fatum-01 and will self destruct his unit against an enemy in a pinch.
Legend Gundam
Pilot: Neo Roanoke
Power: VPS Armor
Skill: Dragoon system
Finishing Move: Dragoon Spike Attack
Same as in Anime.
Stargazer
Pilotes: Andrew Waltfeld, Aisha
Power: Colloid Mirage
Skill: Beam Capture (can deflect and catch beam attacks)
Finishing Move: Nuke
Stargazer can use the Voiture Lumiere (immune to beams, all proximity units recieve an aftermath similiar to the Wings of Light). It can also place stationary nukes as "mines".
Astray Blue Frame 2nd L
Pilot: Gai Murakumo
Power: VPS Armor
Skill: Oversized Blade
Finishing Move: Lohengrin Cannon
From ASTRAY side story. Has the Lohengrin Cannon equipped.
Astray Red Frame Powered
Pilot: Lowe Guele
Power: VPS Armor
Skill: Arm Power
Finishing Move: Gerbera Straight
From ASTRAY side story. Has the Gerbera Straight equipped. Lowe has enhanced his Astray's arms to full power allowing him to wield the 150m Gerbera Straight katana.
Bonus Team:
This team is uberly imba due to certain units, but has a special losing condition!
Gigantis (aka Ideon)
Pilot: Mineba Zabi
Power: Zabi (can only be defeated by Char!)
Skill: Ide system
Finishing Move: Ideon Sword, Ideon Gun, Destroy Universe.
Gigantis is in fact, nothing else but Ideon. Ideon got created by Tomino (Mobile Suit Gundam) as well, and it appears in an alternate story "Mobile Suit vs Giant God". In the non canonical story, the Gundam Timelines are created as a result of Ideon destroying the world. It retains all abilities of Space Runaway Ideon, including its berserk mode and the power to destroy the world when in full berserk mode. Strongest in total, but can be defeated by Char for plotline reasons.
Gromlin Fossil
Pilot: Ulube
Power: Super Mode
Skill: Regeneration
Finishing Move: Hyper Mega Particle Cannon
A Gromlin with Devil Gundam Cells, it will revive itself immediately after destruction unless the DG Cells are damaged by an strong enough attack.
Gromlin II
Pilot: Gineas Sahalin
Power: Artillerist (skilled at large cannons)
Skill: Seperate fire
Finishing Move: 2x Hyper Mega Particle Cannon
A huge mothership like MA with 2 Gromlins as "hands", meaning it basically has the firepower of 2 normal Gromlins.
Psycho Haro
Pilot: Haman Karn
Power: Newtype
Skill: The Hand (Haman's suit can block beam attacks by holding a hand at it)
Finishing Move: Insert some cool name here
A giant black Haro which is uberly powerful. 2nd Strongest in total. Nuff said.
Big Rang
Pilot: Oliver May
Power: I Field
Skill: Repair
Finishing Move: Bowling Ricochet Attack (grabs unit, throws at other unit so it bounces around)
From MSIgloo, the alternate defender of A Bao a Quu. Can repair Perfect Gundam, Dolmel, GMs + Escape Launch and has the firepower of a Val Varo.
Perfect Gundam
Pilot: Kyoshiro, (Marion Welch)
Power: Self Overestimation (Will fight anything)
Skill: Build Gunpla
Finishing Move: EXAM
Kyoshiro is in fact, not a Gundam pilot. He's a boy who builds modelkits, and his creations include the Perfect Gundam. He pilotes the Gundam in various G Generation versions where he makes an appearance. The Perfect Gundam has EXAM implemented for some more whoopage.
Dolmel
Pilot: Ramuiko Stein
Power: Self Overestimation
Skill: Martial Arts
Finishing Move: Succession combo
The Boss from Gundam: Ex Revue for SNES, a huge red monoeye suit of Zeon, built to exceed the Zeong.
2 x GM (holding an Escape Launch)
Pilotes: Jack Beard, Adam Stingray
Power: Carry stuff
Skill: Shoot while carrying stuff
Finishing Move: Suicide Attack (Adam, upon dying), Rescue Throw (Jack, upon dying)
The protagonists from "Gundam Ride: A Bao a Quu" (which is closed T_T) in a fun park in japan, where they pilot GMs and bring the spectators in an escape launch through Bao a Quu.
THE WHOLE TEAM WILL LOSE IF THE ESCAPE LAUNCH IS DESTROYED.
When in danger, Adam Stingray can perform a reckless beam sabre attack that will most likely get himself killed, if the Launch gets in danger after Adam is gone, Jack Beard will hurl it somewhere out of the way (prefereable into the Big Rang if its still alive), which will make the launch defenseless if neither Jack nor the Big Rang survive.