Name of Zanpakutou: Yama Kuma - 山熊 - Mountain Bear
Type & Sealed State: Earth & Lightning
Mostly Melee; It's sealed state is a katana that is 40-in long, 3-in wide, and .7-cm thick. It has a 10-in yellow handle with brown wrapping, its guard starts behind the lower part of the blade and extends over the top and side of the handle and meets with the pommel. On the pommel rests a figure which resembles the head of a bear.
Realm & Spirit:
A beautiful green mountain range with air so clear you could see the smoke from a small fire miles away. The spirit is a giant bear roughly over 100-ft tall, with a scar over his left eye, and many more scars around his body from constant bolts of lightning. He sits atop the mountains enjoying the peace and serenity he works so hard to protect, and watches as another large thunder storm slowly approaches, when he will have to, once again, use his own body as a lightning rod to protect the land from the next oncoming electrical storm.
Release Command: "Sumasshu to Shougeki! Yama Kuma!" (Smash and Crash! Mountain Bear!)
Appearance of Shikai: A 6-ft,9-in long Halberd with a large axe head; an electrical charge can be seen running through top.
Abilities of Shikai:
After the enemy is cut, some of the electricity from the charge travels into their body, the closest muscle to the wounded area then spasms painfully and uncontrollably for about 3 seconds.
Tsuchi no Tate (Shield of Earth): I slam the ground with the bottom of the halberd with significant force, the shock causes 3 slates of earth, rock, whatever i'm standing on that's solid, to shoot up around me and act as a shield (the thickness/ effectiveness of the shield are relative to the strength/force I put into the technique). This technique is usually followed by ishi heki.
Ishi Heki (Stone Burst): Using the side of the halberd (where there is the most surface area) I swing and launch a nearby "standing" type of rock, earth, ect... at the enemy - some of the halberd's charge is carried within the projectile; halfway to the target, I can make the object splinter off (using the held charge), sending many sharp pieces into the opponent.
Fighting style in Shikai:
Mostly I just swing my axe/halberd around in a forcefull, yet fluid motion. Depending on the fighting style of the opponent, I can switch to fighting with it like a spear or like a staff.
Name of Bankai: Tenrai Yama Kuma - 雷鳴の山の熊 - Thundering Mountain Bear
Appearance of Bankai: European style armor forms around my body. This armor is a Slight-Dark Blue and encases me from shoulder to foot. Beneath my metal-like plates of armor, a brown leather-like cloth can be seen between the sections. The gauntlets and boots on my armor resemble the front and back paws/claws of a bear (the gloves have a pattern similar to pawpads resting on my palms). My zan becomes a massive halberd:
Conjoined Halberd A two-sided halberd with massive axe heads and a very wide spear head. It is around 7'1/2-ft long and has what looks to be a crease in the center extending from the spear tip to the bottom of the handle. From the bottom of the handle, hangs a similarly colored chain that seems to disappear into the crease of the harlberd.
Split Halberd: This can only be used when I utter the command Wareme (split) out loud or under my breath. The crease splits the halberd into 2 mighty halberds connected by the chain. From within the creases, two smaller axe heads emerge from the inside of poles; these axe heads are shaped and positioned to interlock while the halberd is in it's single form.
Abilities of Bankai:
The spasms become more frequent and more violent, increasing the chances of the opponent tearing or ripping the muscle by around 50%. All techniques from shikai get a power boost; Tsuchi no Tate requires almost no effort to use and forms quicker, and Ishi Heki can be used in rapid fire succession.
Naiteki Raikou (Inner Lightning): The charge from my axe travels into my body, increasing my nerve conduction; thus increasing my reflexes and speed a bit for about 5 minutes.
Sekijun Sattou (Stalagmite Rush): I place a spearhead into the ground, a stalagmite then shoots up from the ground with its tip facing towards the opponent. As the stalagmites are sent towards the opponent, a trail of old ones is left behind as new ones form; as long as a spearhead is in the ground, I control the direction & size of them. In addition, for those people who like to fight in the air, I can send any of stalagmites formed in the trail hurtling towards them at high speeds.
Tenrai no Enchou (Thunder Dome): I slam an axe head in to the ground, causing a dome approximately half a mile in diameter to form around me and/or my opponent. At the top of this dome a lightning cloud/storm can be seen, illuminating the dark. Lightning randomly strikes at the opponent, the frequency of these attacks depends on the amount of reishi I put into it while forming the dome. This technique lasts as long as I am in the dome, but it can also act as a barrier to seal my opponents in; if I'm not in the dome when it is formed, it will only last about 5 minutes.
One Piece Devil Fruit:
Fuki Fuki no Mi: Freedom Freedom Fruit (I'm a free man :3)
User cannot be changed, manipulated, or altered in any way not desired by the user. This also meens I cannot be poisoned, burnt, cut or beaten to a bloody pulp (however, I still feel pain; if my leg was supposed to be cut off, I still feel the sensation of my leg being lopped off, if I'm thrown into a volcano, I still feel like I'm being melted alive).
Fuki Tsukaimono: Present Freedom - I temporarily return an object to its origonal state, or in other words, remove any altercations (lasts about 10 seconds, if used on myself, the reversion lasts until I see fit to release it).
[Willing to take suggestions for other techniqes. lol, XD]
Weaknesses: the ocean, seastone, and my own threshold for pain.
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