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#2241
Old 10-01-2009, 05:14 AM
Spectre
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Made a new Kensei sig. Was a really easy 5 min job really.
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#2242
Old 10-01-2009, 07:15 PM
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Quote:
Originally Posted by Kuhn View Post
lmao

The font in the sig you're using now is perfect. It fits the lightning it's right next to, kinda like it's part of the lightning itself. It's just hard to see. I kept seeing talk about fonts and such about this, and I didn't even see "_NEAR_" for the longest time.

As for the sigs in general, the old one is better than the new one. If you really have your heart set on fixing this one, I'd suggest messing around with the position and opacity of the text itself. A border and some clouding might be nice too.

Just my opinion, though. Best of luck, text in graphics gives me fits too!
Really? I find that I hate the background and feel of the first one more then the second. Though Im more blaze about the font. I can see what you mean. I might go back and change that font and see what comes out.
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#2243
Old 10-04-2009, 03:56 AM
Goroth
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Greetings and salutations fellow pencilheads :P
It most certainly has been somewhat a while since I did anything show you guys. Few days ago I was looking for a font and came across a tut and did this according to it. Actually I had no illustrator, so far I just tried my best make it look nice.
Spoiler:
Not that great, but something worked out way better than I had expected.

edit: Well following tutorials seems fun. This one didn't turn-up quite well as I had hoped it would've but still better than my routinely methods.
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The Zanpakutou Clan

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Entertainment
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Click to watch MK: Legacy - Season 1



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Stuff
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Credit: Maszrum
What people be saying me
Spoiler:

Quote:
Originally Posted by OminousG
GOROTH IS A MUTHA-EFFIN' PIMP!
Quote:
Originally Posted by metalsoup
lol. Well, find some other guys that suck and start a Venom tribute band
Zanpakutou - Hall of fame entry:
Spoiler:
Goroth's Stallion (Ateuma)
Spoiler
:
Zan name: Stallion (Ateuma)
Fighting type: Mid and close range

Unreleased:
"Stallion or The Stallion of the Mountains"
is a weapon forged in the high mountains of the far western province of ancient Mongolia. In it's sealed state is a traditional music instrument. In its sealed state, it is not capable of engaging in melee combat like others. However it can give a distorting sound to the enemy to quickly pose for battle. The zan is carried on the back of my deel (see Shikai form for the costume)
Sealed zan: Spoiler:



Released zan:
Spoiler:



Shikai (1) command: "Slay! Seering Stallion"
(Kirikorosu, Senken Ateuma!)
Shape and form: Ancient war bow & arrow with an everyday life deel. Stallion's first release will be the first in the sub-release as well, starting from this point it beautifully morphs into a bow and arrow. Because it's literally feeding of the reaitsu it's size and other attributes can be modified with ease. A sign of mastering the swordsmanship and marksmanship. Spoiler:



Shikai (2) command: "Attack! Slicing wind of the Stallion"
(Utsu, Kaze Suraishingu no Ateuma!)
Shape and form: Same as the previous sub-release, other than the weapon morph, nothing else is changed. Spoiler:



Second to the stage, the bow and arrow are now shield and sword. Fighting range decreases but speed doubles as the name suggests, slicing wind, the blade's bended shape is perfect for flash-strikes. During sub-release in shikai, the side-effect of the attack transparency is activated. The reason behind this is, whenever attacking, step by step moves create false image, like a split second clone. It's a both defensive and offensive advantage while in flash-strikes.

The second initial release will be devoted for close range fights. Perfect for force and flexible move orientated strikes. The blade of the sword will be covered in reaitsu flows, which can imitate a saw like movement with high-speed to cut into it's opponent's weapon or body. Same effect for the shield as well, to deflect and decrease the force of a coming attack.
Side effect: Once in a while, the slicing strike combined with devilish speed can severely damage the opponent in multiple places. This move is called whip of the black stallion.

Bankai command: "Arise! Black Stallion Horde"
(Okoru! Kuro Ateuma!)
Bankai form: Spoiler:



Shape and form: Ultimate form of the shinigami prevails as the ban-kai is activated and all hell breaks lose, literally. The shinigami has the stallion as his weapon and faithful horse. Armed with the blade and shield, battle armor is also formed.

Final release will triple the speed of the previous stage and it will be very fast and deadly. All shikai sub-release and abilities can be used in this stage and as bonus, the reiatsu pressure also triples making the opponent slow down, thus making striking more successful (do not forget the whip of the black stallion)

When attacking, the reaitsu flow will be devastatingly large and the sheer pressure will cause the opponent to slow down intensively, rendering him to become earth-bound. Once the opponent's speed and movement decreased, the actual strike will take seconds to form. This attack is called Black Stallion Horde's Wrath (Kuro Ateuma Gekirin!). The warchief (me) unleashes the gates of hell and awakens dead souls (battle fallen ones) from another realm and circles the opponents. They too emit the huge pressure and eventually pins down the prey. Once trapped and nerveless, they strike with full force combined (arrow + blade slice).
Attacking: Spoiler:



Bankai passive ability: The reiatsu pressure is also known as Doom. The opponent is encircled by the stallion army (horde) and virtually has no way to escape, hence the name.

Zan spirit:
Spoiler:



Long time ago, there was a Warlord in the ancient central Asia lands and he had the most feared army of all, the Black Stallion Horde or the Horde in short. Commanding and general of the horde, he also ruled with an iron fist. Not only being a blood thirsty warrior, he also practiced age old religion and is said to have been gained his montrous strength from the hellbound spirits. To obtain great power and mind, he sacrificed his soul and now the demon resides in him...

Vizard and other stuff coming soon.

Big thanks goes to Nana for the translation, thanks!

Last edited by Goroth; 10-04-2009 at 05:33 AM
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#2244
Old 10-04-2009, 09:15 AM
Adela
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Zoomm..
Sorry guys it has been a while but RL got me and didnīt want to let me go.

btw i have been working on siggies and these are ma lastest ones:



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#2245
Old 10-04-2009, 08:42 PM
+ink
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Wonderful BG in 2, although a bit busy.


This is what I've done most recently.. it's not much, but it's for a celebration thread I'm doing with a friend on another forum.

Spoiler:
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Forge your blade with us in the Zanpakuto Guild


Other things

Spoiler:


\
Member of..

Owner of..

Zanpakuto. one of them..
Spoiler:

[


Zanpakuto:
Yushutsu Kuukuu

Spirit

Spoiler:
Within the dark clouds that sometimes cover the skies, the ones that produces brilliant displays of lightning, Yushutsu Kuukuu resides. Her complexion is pale, her figure is full and alluring. A robe of red satin drapes over the curves of her body, her back is bare. Her eyes seem full of life. To see as Yushutsu Kuukuu sees is to know every pulse of electricity that seethes through the earth and the heavens. She is incomparably sensuous and yearns for the pleasures of battle.


Unreleased:

The handle is grooved wood, a deep mahogany in tone with a rounded bottom. A grooved pattern goes down the handle. Unlike most Katana shaped Zanpakutōs, Yushtsu Kuukuu has no gaurd and the blade is straight.

Shikai:
Yushutsu Kuukuu [輸出 空空] (Lit. Efferent Void)
Release command: Steal their limbs, Yushutsu Kuukuu
Spoiler:
Appearance:



The blade becomes scythe-like, it pulses electricity, a humming noise emits from it. The long pole is wrapped in a tan leather. The gaurd is an orb with a circular decoration on it. This is a red color. The handle alternates in a red and tan pattern.

Latent effect: Efferent sight
Spoiler:
By holding Yushutsu Kuukuu, the wielder is given a map of the body's nervous and spiritual points overlaid on his vision. Yushutsu Kuukuu's blade numbs and dulls the ability of nerves to receive orders from the central nervous system by shocking parts of the body with electrical currents. By making parts of the opponent's body temporarily unresponsive, critcal strikes can be achieved. Each strike is aimed at specific groups of nerves, and each strike paralyzes for about 5 seconds.


Ability:Sever
Spoiler:
Sever is an ability which extends a field around the wielder that has a 15 yard radius. An opponent entrapped within the field will have to avoid blows directed towards important parts of the nervous system. Each blow is an attempt to cut off a part of the user's nerves from the central nervous system by damaging the group with large electrical shocks. Each blow requires a different stance to preform, although the blows are practically consecutive. The field labors the depth perception of the opponent, causing mental stress from a lack of accurate perception. Strength of will and a stronger spiritual pressure may overcome this disorientation. The wielder attempts as many blows as possible within 15 seconds.




Bankai:
Yushutsu Kuukuu Kantsuu [輸出 空空 貫通] (Lit. Efferent Void Pierce)
Release command: Strike from the sky, Yushutsu Kuukuu Kantsu
Spoiler:

Appearance:


The wielder's clothing streamlines itself into a sleek, gun metal armor with the circular design that was prominent on the Shikai on the back of the armor. The head of the user is covered by a visor that appears to be made of glass. The material from which the armor is made from is a combination of hardened leather and rubber. The blade turns into a long pole-arm, there is no cutting edge, but two handguards on the pole. A cone shaped object is at the end. This is used to gather and store static energy for high voltage electrical bursts.

Latent ability: Efferent Sight
Spoiler:
The ability remains the same as in Shikai, but the field is intensified to track movement more accurately. Serves as a sort of targeting device for the wielder.


Latent ability: Tuono
Spoiler:
This ability is triggered whenever the wielder releases a discharge of static energy. When Tuono is activated, a massive, echoing wall of sound emits from the area that was effected by the discharged burst. The intensity (Db level) relates directly to the amount of energy discharged.


Ability: Fulmine
Spoiler:
By discharging Reiatsu energy, the user is propelled high into the air and is sent hurtling back down. The Lance gathers energy on the ascent and when it strikes the ground, it releases an explosive burst of Static energy (Electricity) into a concentrated blast that has a high chance of killing if the target is hit directly. If hit by the splash from the strike, the opponent will be left shaking off a large electrical shock.


Ability: Saetta
Spoiler:
Saetta is an ability that creates a number of smaller strikes by using the momentum from each strike to propel the user back in the air to strike at the ground again. This ability is imprecise and less effective than Fulmine, but can cause a great amount of damage and cover large amounts of space. While using this ability, the same spot is never struck twice.


Ability: Parafulmine
Spoiler:
Parafulmine is an aimed strike of 'lightning' preformed in the air, Using Efferent sight, a target is marked. Then by discharging a mixture of Reiatsu and Static energy, 'lightning' strikes the target. This move is performed in the air, the wielder marks a spot on the ground, this is the target. The strike may not deviate from the targeted spot on the ground, IE:The opponent moves out of the way, the 'lightning' misses'.Force is gathered on the way up, so to perform the move again, the wielder must descend to the ground and propel themselves high into the sky again.


Zanpakuto #2:

Hall of Fame entry:
Sono Kuuchuu Ue Za Unabara


Spoiler:
Spirit/Mythos:
Spoiler:
In the realm of Sono Kuuchuu Ue Ze Unabara, there is no land. The sea has consumed the land, and the sky watches the sea. The duality of the Zanpakuto's ability are representative of two twin spirits. The Sea, Umi is a gluttonous individual who wishes to devour everything, greedily, he looks up towards his beautiful twin sister, Sora, the sky and wishes to devour her and her domain. Sora, the sky realizes that while Umi wishes to devour her realm and her, she cannot be ever truly harmed by her brother. She is the sky, she inspires awe and favors the freedom of the air, rarely manifesting her physical form. When physically manifested, she stands with grace. A thin, somewhat pale beauty with vibrant, kind eyes and an expression of caring upon her visage. By contrast, her brother Umi is a stock, obese man with blackened skin and greedy, hateful eyes and an expression of lust told by the deep lines in his pudgy visage. He places a burden upon the user's body, not out of malice, but as an extension of his personality. The two are not kindred spirits, but due to their need for one another, they are forced to be interconnected.



Constantly released, no known sealed form.


SHIKAI

Sono Kuuchuu Ue Za Unabara
[其の 空中 上 ザ 海原]
(The sky over the sea)


Spoiler:

Appearance:

Spoiler:

A Tanto with a lined wave pattern on the hilt. The blade's sky blue color gives it a distinct look to it. As The Sky Upon the Seas is constantly released, it has developed a Sheath with the same 'wave pattern' that lines the hilt.



Constant ability:
Sora
(Sky)


Spoiler:
The Sky Upon the Sea's defensive ability lies partly within manipulation of atmosphere's levels. Normally it matches the current level of the atmosphere, although at high altitudes, it will be noticeably thicker in oxygen. The ability to manipulate atmosphere levels is limited within an 8 foot radius of the user and as the user increases this field, the more reiatsu is spent, the constant level kept normally expends reiatsu but at such a small percentage that it's not noticeable to even the person maintaining the field. The field thins the atmosphere as long as the user maintains a steady level of reiatsu within the field. The thinner the the atmospheric level is, the more reiatsu is expended. Put simply: More reiatsu, less density within the area, making breathing within the area more difficult. Sora can only elevate pressure to a certain point and it can only bring the density down to sea level.


Ability:
Umi
(Sea)


Spoiler:
Umi temporarily nullifies the effects of Sora and causes a field of pressure to rise, the effects of which emulate being underwater at depths the human body cannot normally withstand for extended periods of time.. Movement is labored and the body is put under pressure. The user is affected by the field as well, but to a ,much lesser extent than the opponent due to familiarity with the varying levels of pressure. Umi can only increase pressure, and cannot lift pressure above sea level.


Ability:
Odori wo Kuuchuu to Sono Unabara
(Dance of the Sky and the Sea)


Spoiler:
Odori wo Kuuchuu to Sono Unabara is a striking ability. By mixing Sora and Umi, the field becomes a disorienting place for the opponent. Movement is momentarily increased for the wielder by bringing the atmosphere around the wielder to the uppermost level of atmosphere, the exopshere. By doing so, there is little to no resistance to the wielder's mass, thus increasing speed. The major drawback being, oxygen is non-existent in this area, and the wielder's increase in speed is extremely limited. When the blade stabs an opponent, It 'steals' the air from the opponent's body and sends a wave of pressure into the body of the opponent, damaging the opponent internally.


BANKAI:

Sono Taishita Shahai Kuuchuu Uede Ze Kuroi Unabara
[其の 大した 遮蔽 空中 上で ザ 黒い 海原 ]
(The great shielding sky upon the dark sea)


Spoiler:
Appearance:
Spoiler:


A blade defined by it's apparent lack of a cutting edge and it's mysterious submerged appearance, the mysteries and beauty of Sono Taishita Kuuchuu Uede Ze Kuroi Unabara have inspired tales nearly as long-winded and majestic as the blade's name. Light dapples the blade as if it's still underwater.


Ability:
Hogo wo Sora
(Shelter of the Sky)

Spoiler:
Hogo wo Sora is one of two layers acting as a defense and an offense for the wielder in Bankai. It occupies a five foot radius around the wielder, and keeps the air thin in all areas of the field except within the immediate vicinity of the wielder's being. In addition to this, the wielder can bring the levels of oxygen to a nearly non-existent level around him, this nearly airless area of space effectively takes away the ability to breath. However, to amplify the field's intensity, the outer field (Hogo wo Umi) and the field must be temporarily inactive in addition to the immediate cushion of air that wraps around the wielder.


Ability:
Hogo wo Umi
(Shelter of the Sea)

Spoiler:
Hogo wo Umi is the second field surrounding the wielder in Bankai, it creates an atmosphere that will slow down anyone who enters because of the thick pressure in the air. The level of mobility could be compared to a humans mobility while swimming. This field functions similarly to Hogo wo Sora except instead of preventing breath by lessening the density of the atmosphere. Hogo wo Umi cannot seriously harm the opponent, but it can greatly reduce mobility.


Ability:
Seichou Sora
(lit. Clear Sky)

Spoiler:
Seichou Sora creates a large atmosphere field that can be deployed in a split second for offensive and defensive purposes. When deployed, Seichou Sora creates an 'exosphere within it's dome. The wielder's speed is brought up due to the lack of resistance to mass in the area. Each time the wielder successfully strikes the opponent, Seichou Sora will actively drain oxygen from the opponent's body by creating a vacuum where it cuts. However, the field's longevity is limited due to both the wielder and the opponent's need for air.



Ability:
Anzen Kaiyou
(Dark Ocean)

Spoiler:
Anzen Kaiyou is a pressure field that converges on the opponent gradually. when deployed, the light within the field's area seem to disappear, as if deep underwater. Movement is sluggish for an adversary, but is significantly less so for the wielder, it takes great strength and familiarity to the depth for the wielder to move with any amount of speed in this zone. The opponent has the opportunity to escape the field before it descends, as bringing Anzen Kaiyou out onto the field of battle requires time and focus. However, if trapped, the pressure will increase around the opponent's body, as if they were being dragged down into the black depths of the ocean. The pressure will eventually reach a point where it can crush steel. However, at this point, the field only lasts a short time before dissipating into the sky. At this point, surviving is a test of bodily endurance for the opponent. The field will not physically harm the wielder merely because the bulk of the pressure is focused on the opponent, however, the wielder's visibility is nil due to the light being blocked out.
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#2246
Old 10-05-2009, 01:44 AM
Adela
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Quote:
Originally Posted by Emperor Tomato Ketchup View Post
Wonderful BG in 2, although a bit busy.


This is what I've done most recently.. it's not much, but it's for a celebration thread I'm doing with a friend on another forum.

Spoiler:
Thanks!
Iīm still experimenting and mixing colors and textures.

And i like your work.I think we could choose "Text" as the theme for the next Sotw.It would be great to experiment with..lol
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#2247
Old 10-05-2009, 01:02 PM
+ink
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meh. This turned out interesting, not as well I wanted though.
__________________


FIFTH DIV.
Forge your blade with us in the Zanpakuto Guild


Other things

Spoiler:


\
Member of..

Owner of..

Zanpakuto. one of them..
Spoiler:

[


Zanpakuto:
Yushutsu Kuukuu

Spirit

Spoiler:
Within the dark clouds that sometimes cover the skies, the ones that produces brilliant displays of lightning, Yushutsu Kuukuu resides. Her complexion is pale, her figure is full and alluring. A robe of red satin drapes over the curves of her body, her back is bare. Her eyes seem full of life. To see as Yushutsu Kuukuu sees is to know every pulse of electricity that seethes through the earth and the heavens. She is incomparably sensuous and yearns for the pleasures of battle.


Unreleased:

The handle is grooved wood, a deep mahogany in tone with a rounded bottom. A grooved pattern goes down the handle. Unlike most Katana shaped Zanpakutōs, Yushtsu Kuukuu has no gaurd and the blade is straight.

Shikai:
Yushutsu Kuukuu [輸出 空空] (Lit. Efferent Void)
Release command: Steal their limbs, Yushutsu Kuukuu
Spoiler:
Appearance:



The blade becomes scythe-like, it pulses electricity, a humming noise emits from it. The long pole is wrapped in a tan leather. The gaurd is an orb with a circular decoration on it. This is a red color. The handle alternates in a red and tan pattern.

Latent effect: Efferent sight
Spoiler:
By holding Yushutsu Kuukuu, the wielder is given a map of the body's nervous and spiritual points overlaid on his vision. Yushutsu Kuukuu's blade numbs and dulls the ability of nerves to receive orders from the central nervous system by shocking parts of the body with electrical currents. By making parts of the opponent's body temporarily unresponsive, critcal strikes can be achieved. Each strike is aimed at specific groups of nerves, and each strike paralyzes for about 5 seconds.


Ability:Sever
Spoiler:
Sever is an ability which extends a field around the wielder that has a 15 yard radius. An opponent entrapped within the field will have to avoid blows directed towards important parts of the nervous system. Each blow is an attempt to cut off a part of the user's nerves from the central nervous system by damaging the group with large electrical shocks. Each blow requires a different stance to preform, although the blows are practically consecutive. The field labors the depth perception of the opponent, causing mental stress from a lack of accurate perception. Strength of will and a stronger spiritual pressure may overcome this disorientation. The wielder attempts as many blows as possible within 15 seconds.




Bankai:
Yushutsu Kuukuu Kantsuu [輸出 空空 貫通] (Lit. Efferent Void Pierce)
Release command: Strike from the sky, Yushutsu Kuukuu Kantsu
Spoiler:

Appearance:


The wielder's clothing streamlines itself into a sleek, gun metal armor with the circular design that was prominent on the Shikai on the back of the armor. The head of the user is covered by a visor that appears to be made of glass. The material from which the armor is made from is a combination of hardened leather and rubber. The blade turns into a long pole-arm, there is no cutting edge, but two handguards on the pole. A cone shaped object is at the end. This is used to gather and store static energy for high voltage electrical bursts.

Latent ability: Efferent Sight
Spoiler:
The ability remains the same as in Shikai, but the field is intensified to track movement more accurately. Serves as a sort of targeting device for the wielder.


Latent ability: Tuono
Spoiler:
This ability is triggered whenever the wielder releases a discharge of static energy. When Tuono is activated, a massive, echoing wall of sound emits from the area that was effected by the discharged burst. The intensity (Db level) relates directly to the amount of energy discharged.


Ability: Fulmine
Spoiler:
By discharging Reiatsu energy, the user is propelled high into the air and is sent hurtling back down. The Lance gathers energy on the ascent and when it strikes the ground, it releases an explosive burst of Static energy (Electricity) into a concentrated blast that has a high chance of killing if the target is hit directly. If hit by the splash from the strike, the opponent will be left shaking off a large electrical shock.


Ability: Saetta
Spoiler:
Saetta is an ability that creates a number of smaller strikes by using the momentum from each strike to propel the user back in the air to strike at the ground again. This ability is imprecise and less effective than Fulmine, but can cause a great amount of damage and cover large amounts of space. While using this ability, the same spot is never struck twice.


Ability: Parafulmine
Spoiler:
Parafulmine is an aimed strike of 'lightning' preformed in the air, Using Efferent sight, a target is marked. Then by discharging a mixture of Reiatsu and Static energy, 'lightning' strikes the target. This move is performed in the air, the wielder marks a spot on the ground, this is the target. The strike may not deviate from the targeted spot on the ground, IE:The opponent moves out of the way, the 'lightning' misses'.Force is gathered on the way up, so to perform the move again, the wielder must descend to the ground and propel themselves high into the sky again.


Zanpakuto #2:

Hall of Fame entry:
Sono Kuuchuu Ue Za Unabara


Spoiler:
Spirit/Mythos:
Spoiler:
In the realm of Sono Kuuchuu Ue Ze Unabara, there is no land. The sea has consumed the land, and the sky watches the sea. The duality of the Zanpakuto's ability are representative of two twin spirits. The Sea, Umi is a gluttonous individual who wishes to devour everything, greedily, he looks up towards his beautiful twin sister, Sora, the sky and wishes to devour her and her domain. Sora, the sky realizes that while Umi wishes to devour her realm and her, she cannot be ever truly harmed by her brother. She is the sky, she inspires awe and favors the freedom of the air, rarely manifesting her physical form. When physically manifested, she stands with grace. A thin, somewhat pale beauty with vibrant, kind eyes and an expression of caring upon her visage. By contrast, her brother Umi is a stock, obese man with blackened skin and greedy, hateful eyes and an expression of lust told by the deep lines in his pudgy visage. He places a burden upon the user's body, not out of malice, but as an extension of his personality. The two are not kindred spirits, but due to their need for one another, they are forced to be interconnected.



Constantly released, no known sealed form.


SHIKAI

Sono Kuuchuu Ue Za Unabara
[其の 空中 上 ザ 海原]
(The sky over the sea)


Spoiler:

Appearance:

Spoiler:

A Tanto with a lined wave pattern on the hilt. The blade's sky blue color gives it a distinct look to it. As The Sky Upon the Seas is constantly released, it has developed a Sheath with the same 'wave pattern' that lines the hilt.



Constant ability:
Sora
(Sky)


Spoiler:
The Sky Upon the Sea's defensive ability lies partly within manipulation of atmosphere's levels. Normally it matches the current level of the atmosphere, although at high altitudes, it will be noticeably thicker in oxygen. The ability to manipulate atmosphere levels is limited within an 8 foot radius of the user and as the user increases this field, the more reiatsu is spent, the constant level kept normally expends reiatsu but at such a small percentage that it's not noticeable to even the person maintaining the field. The field thins the atmosphere as long as the user maintains a steady level of reiatsu within the field. The thinner the the atmospheric level is, the more reiatsu is expended. Put simply: More reiatsu, less density within the area, making breathing within the area more difficult. Sora can only elevate pressure to a certain point and it can only bring the density down to sea level.


Ability:
Umi
(Sea)


Spoiler:
Umi temporarily nullifies the effects of Sora and causes a field of pressure to rise, the effects of which emulate being underwater at depths the human body cannot normally withstand for extended periods of time.. Movement is labored and the body is put under pressure. The user is affected by the field as well, but to a ,much lesser extent than the opponent due to familiarity with the varying levels of pressure. Umi can only increase pressure, and cannot lift pressure above sea level.


Ability:
Odori wo Kuuchuu to Sono Unabara
(Dance of the Sky and the Sea)


Spoiler:
Odori wo Kuuchuu to Sono Unabara is a striking ability. By mixing Sora and Umi, the field becomes a disorienting place for the opponent. Movement is momentarily increased for the wielder by bringing the atmosphere around the wielder to the uppermost level of atmosphere, the exopshere. By doing so, there is little to no resistance to the wielder's mass, thus increasing speed. The major drawback being, oxygen is non-existent in this area, and the wielder's increase in speed is extremely limited. When the blade stabs an opponent, It 'steals' the air from the opponent's body and sends a wave of pressure into the body of the opponent, damaging the opponent internally.


BANKAI:

Sono Taishita Shahai Kuuchuu Uede Ze Kuroi Unabara
[其の 大した 遮蔽 空中 上で ザ 黒い 海原 ]
(The great shielding sky upon the dark sea)


Spoiler:
Appearance:
Spoiler:


A blade defined by it's apparent lack of a cutting edge and it's mysterious submerged appearance, the mysteries and beauty of Sono Taishita Kuuchuu Uede Ze Kuroi Unabara have inspired tales nearly as long-winded and majestic as the blade's name. Light dapples the blade as if it's still underwater.


Ability:
Hogo wo Sora
(Shelter of the Sky)

Spoiler:
Hogo wo Sora is one of two layers acting as a defense and an offense for the wielder in Bankai. It occupies a five foot radius around the wielder, and keeps the air thin in all areas of the field except within the immediate vicinity of the wielder's being. In addition to this, the wielder can bring the levels of oxygen to a nearly non-existent level around him, this nearly airless area of space effectively takes away the ability to breath. However, to amplify the field's intensity, the outer field (Hogo wo Umi) and the field must be temporarily inactive in addition to the immediate cushion of air that wraps around the wielder.


Ability:
Hogo wo Umi
(Shelter of the Sea)

Spoiler:
Hogo wo Umi is the second field surrounding the wielder in Bankai, it creates an atmosphere that will slow down anyone who enters because of the thick pressure in the air. The level of mobility could be compared to a humans mobility while swimming. This field functions similarly to Hogo wo Sora except instead of preventing breath by lessening the density of the atmosphere. Hogo wo Umi cannot seriously harm the opponent, but it can greatly reduce mobility.


Ability:
Seichou Sora
(lit. Clear Sky)

Spoiler:
Seichou Sora creates a large atmosphere field that can be deployed in a split second for offensive and defensive purposes. When deployed, Seichou Sora creates an 'exosphere within it's dome. The wielder's speed is brought up due to the lack of resistance to mass in the area. Each time the wielder successfully strikes the opponent, Seichou Sora will actively drain oxygen from the opponent's body by creating a vacuum where it cuts. However, the field's longevity is limited due to both the wielder and the opponent's need for air.



Ability:
Anzen Kaiyou
(Dark Ocean)

Spoiler:
Anzen Kaiyou is a pressure field that converges on the opponent gradually. when deployed, the light within the field's area seem to disappear, as if deep underwater. Movement is sluggish for an adversary, but is significantly less so for the wielder, it takes great strength and familiarity to the depth for the wielder to move with any amount of speed in this zone. The opponent has the opportunity to escape the field before it descends, as bringing Anzen Kaiyou out onto the field of battle requires time and focus. However, if trapped, the pressure will increase around the opponent's body, as if they were being dragged down into the black depths of the ocean. The pressure will eventually reach a point where it can crush steel. However, at this point, the field only lasts a short time before dissipating into the sky. At this point, surviving is a test of bodily endurance for the opponent. The field will not physically harm the wielder merely because the bulk of the pressure is focused on the opponent, however, the wielder's visibility is nil due to the light being blocked out.
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#2248
Old 10-05-2009, 03:13 PM
Miriko
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I made alot of crap during the weekend. If you want to use them please rep and cred my work.

(except this one I'm gonna use this one)






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#2249
Old 10-05-2009, 05:09 PM
KingtheKing
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Liked this scan so decided to make it into a sig.I forgot to add the text originaly so it looks kinda bad since I added at last second lol ^.^'. Tell me if it's any good.

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#2250
Old 10-05-2009, 09:14 PM
Icy875
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wow Miriko, your vocaloid avatars are really uber cute.
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