I have no faith in these adaptations any more.
"Mass Effect is a prime example of the kind of source material we at Legendary like to develop; it has depth, compelling characters and an engaging back story."
This is because of the level of interaction you can have with the NPCs. It can't translate to the screen since there's no choice in what the main character does, no time to have long drawn out conversations with the character to discover their past etc.
Unless they make an excruciatingly long 10 hour movie where every character get's a sub plot and decent screen time, the "This awesome movie-like game must
be easy to make into an awesome movie" theory is bunk.
When something is made to feel like an epic space drama movie, it should be left at that. Games always have the advantage of time, interactivity, depth and audience satisfaction over movies. It's always a downgrade when all the features which make it popular (characters, plot, action) get shaved, peeled, stripped, hacked and shaped into a 2hr long cutscene.