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View Poll Results: Toshiro vs Baragan
Toshiro 5 27.78%
Baragan 13 72.22%
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#41
Old 04-17-2012, 09:38 AM
skycrapper
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I never see any impressive speed feats from resurrected Barragan. All he did was playing chase with Oomaeda . . . and I seriously doubt Oomaeda has a speed feat comparable to Hitsugaya.

And I believe Respira is not that fast: We know it caught Soi Fon's hand (and in other scene, her shoe) when she tried to fly away from it; this may make some people say that Respira is fast enough to match a 2nd div. Captain's speed, which also comparable to that of the Goddess of Flash. But it also caught Oomaeda's armband when he ALSO tried to fly away from it. Given that there's no logical reason for Barrie to adjust Respira's speed to match different targets, I can safely say that Respira is as fast as Oomaeda's "flying scared" speed. Which is easy for Snowpuff Captain to avoid getting touched by it.

EDIT: And what can the Gran Caira do? The only thing I could think of, is that it can be (1) thrown away and retracted back by pulling the chain, or Barrie can (2) swing it with a very wide swing, taking advantage of the chain. Nothing impressive enough for Hitsugaya to think of a strategy to defeat it. He could simply dodge it.
__________________
"Now what?" - Bloat, Finding Nemo

(New and improved sig area is near completion. The new avatar is part of the progress )

DRAGONS!!!

DRAGON EGGS AND HATCHLINGS!!!
Help me raise them!!!

ADULT DRAGONS!!!
Spoiler:
The Dragons of the Mist
Spoiler:
The Story
Spoiler:
The name Dragons of the Mist are given to dragons grown by a secretive group of alchemists known as the Blackshrouds, somewhere in the misty, magical Blackwoods forest. They done various experiments on various breeds of dragons they collected from across the Lands of Perils, resulted in a vast amounts of dead bodies and corpses of dragons, which due to the unknown magical feats of the Blackwoods forest quickly dissolve and become one with the humus and mosses of the forest floor, not letting any foul odor and rotting flesh happen.

Nevertheless, though insignificant compared to the amount of failures, the Blackshrouds succeeded in creating new breeds of dragons with unique, and some of them violent, traits and abilities. Legends tell that there were seven Dragons of the Mist. The last two, Jarkul Dramargahn and Haelyn Woodswyrm possesses abilities that at the end enables them to escape from the grasp of the mad alchemists and tried to lead the other five to freedom. Dramargahn created such an elaborate illusions and lured the alchemist to unlock the cages and bars for the dragons to go out and fly away.

But since they were grown in the exposure of the mists of the Blackwoods forest, once they took flight away from the forest, their bodies disintegrated violently and disappears within seconds. Knowing this, Dramargahn tried to pull Woodswyrm back into the mist, but then realized that she was not affected by the binding effect due to her abilities. It's a peace and calming aura which affects those who are physically close to her, thus protected Dramargahn in their escape flight.

For long, he traveled everywhere together with her, fearing that he would suffer the same fate of the other five should he go away from her. But later, they found that as they travel further from the forest, the binding effect grows thin and finally disappears.

Then the two decided to go separate ways.
Haelyn Woodswyrm
Spoiler:

Haelyn Woodswyrm is a legendary guardian of the vast Gravinwoods forest, east of the gleaming City of Pfarvaldar.

Haelyn is one of the last of her kind, the Dragons of the Mist, born with a unique, invisible aura of influence that affects her surroundings. It gives the feeling of serenity and peace around the cave where she lives, thus many creatures take refuge in the vicinity of her dwelling and make it a safe haven that protects them from the brutality and violence of the beautiful forest.

Due to this condition, she is bound to stay in the center of the forest. If she leaves, serenity would be gone, and chaos would destroy the forest swiftly.

The other Dragon of the Mist is a male dragon, Jarkul Dramargahn, the guardian of Mount Sharvandar, the Mountain of Kings.
Jarkul Dramargahn
Spoiler:

Jarkul Dramargahn is one of the last two Dragons of the Mist alive in the realm of the Lands of Perils. He lives around the clouds and fog of the Mountain of Kings.

The Mountain of Kings is the one place where the people bury their kings along with their favorite treasures and valuables, during the Black Age that destroyed the land and gave birth to its name.

His task is to provide a series of tests to the people who take the mountain pass past the great Helvin Bridge. He drops images and illusions into the mind, to give them visual choices to take. The choices are always the same : Earthly riches and wisdom, with different themes according to the feats, memories and traits.

They who fail the tests are given a last illusion to lure them off the cliffs.
The Baardard Nikhim
Spoiler:
The Story
Spoiler:
There were many dragon hunters groups in the Lands of Perils, and Baardard Nikhim was one among few with both attitude and wealth worth respect.

They have many bases spread across the land, including sea fleets, forest watchtowers, cavern burrows and even mountain halls to keep their loots and dragons.

These are but a few of their stories, found in scribes, journals and parchments found by various efforts in trying to keep their violent ways at bay.
Khraxx Galaxx
Spoiler:

Khraxx Galaxx was owned by Valina Jafina, one of the great leader of the Baardard Nikhim, a group of dragon hunters from the eastern borders of the Lands of Perils. They are said to be the most successful pair in the long history of the dragon hunters, and their reputation was whispered with fear among the dragon communities and lairs throughout the land.

They were last seen leading the group chasing a Hellfire Wyvern beyond the borders of Manticula Vex, a desert in the northern area of the Lands of Perils.

They never come back, and no one know what happened to the dragon hunters.
Gorak Barimm
Spoiler:

Near the Lands of Perils, deep in the vast, desolate desert of Manticula Vex, lives Gorak Barimm, a Hellfire Wyvern exiled from his volcanic dwellings due to his unique, calm behavior. He used to live in a cave near the Horad's Peninsula, until he was lost to a fight with a powerful wizard who desperately wanted to seize the cave for unknown purposes.

Barimm lives for a long time in the desert, and rumor spreads of a lone Hellfire Wyvern lives in a rocky cave, ready to be caught. Many sought to seize him, but all fails due to the harsh environment, and Barimm's fiery defense when they successfully reach his lair.

Even the feared dragon hunters group Baardard Nikhim lost one of their respected leader trying to seal him.
The Tale of the Southshores Bind
Spoiler:
The Story
Spoiler:
The Tale of Southshores Bind tells a story about a relationship between two dragons of different races, the Deep Sea Dragons and Waterhorse Dragons races, who are known for their long history of adversary.

The tale originates from the finding of ancient scrolls and journals of the infamous dragon hunters group known as the Baardard Nikhim, when queen Mara Shirania ordered her assassins to wipe out the entire members of one of the group's fleet base out of anger due to their raid on her firstborn son's ship.

The queen learned about the story from the passages about the sinking of one of their elite ship due to a violent encounter with a Deep Sea Dragon in the middle of their quest of catching a certain Waterhorse Dragon.

The story touched her so much, knowing the background history of the two dragon races, and the fact that her ancestors were involved in the great war known as the Black Age when different races fought to claim ownership of the once vast and rich world, resulted with the great losses of the fighting races and the ruining of the world, leaving a world of desolated and barren lands known as The Lands of Perils. She then began to use it as goodnight storytelling to her younger and only son to teach him about friendship as an effort to put ideas in his mind that differences are not to be taken as a reason to hate, but to love and complete each other.

A maid of the castle learned of the story, and began to tell it to her children, and the story quickly spread across the kingdom, and finally reached a certain fisherman lived on a peninsula just south of the city borders. Farharn Ban'nim recognized the story and the truth behind it from the two Waverunner Dragons found and owned by his daughter, who told him about distant friends of them whose fate was so similar, involving a group of dragons hunters, and the sinking of their ship as they tried to flee.

The Ban'nim family then started to tell and spread the story confirming the original story told by the queen, and it finally reached the queen's court. Queen Mara then ordered Farharn to come and tell the story himself in front of her. Instead, the Ban'nim family took with them the two Waverunner Dragons to tell the story with crisp and clear details. The whole court was amazed, maybe due to the magical traits of the Waverunners when they told the story, and the tale became one of the early efforts in keeping and maintaining peace across the Lands of Perils. Every time people pass on the story, both listeners and storytellers can feel the emotions involved between Hakh'al Mumbadii and Marthil Hadad, thus gives them the urge to pass it on.
Hakh'al Mumbadii
Spoiler:

Hakh'al Mumbadii was one of the deep sea dragons who was once colonized the seabeds of the calm Oceans of the Southshores. He was born with unique physical traits that forbid him to go to shallower depths. Thus, the dark and gloomy parts of the deep was all he had to live with.

He had a friend, Marthil Hadad, who used to tell stories about the beauty of the surface world, and they shortly brought together to a bound of friendship for hundreds of years.

Hakh'al died when he tried to help her from getting slaughtered by the Baardard Nikhim, a group of dragon slayers from the East. He decided to brave himself and swim to the surface to give aid to the distressed waterhorse dragon, and successfully made the dragon slayers fled for their lives due to his violent attack. Despite the efforts, Marthil Hadad already sustained mortal wounds and nearing death, while Hakh'al finally found out how cruel shallow waters could do to him. Their helpless bodies slowly sank to the depths of the sea.
Marthil Hadad
Spoiler:

Marthil Hadad was a waterhorse dragon, usually seen prancing on the surface when ships and cruisers sailed the waters near her colony habitat. People found her unique behavior quite entertaining

She had a friend, a deep sea dragon named Hakh'al Mumbadii, who loved to listen to her tales and stories about the beautiful life on the surface, because he was born with unique physical traits that made him unable to go near the shallower depths. Their friendship endured hundreds of years, and within those years she learned how to transfer her feelings telepathically, so she could describe the beauty of the sun's dawn to him, along with the warmth of its light.

But humans' greed finally got to her, when the Baardard Nikhim, a group of dragon slayers from the East set sail to hunt down the pretty waterhorse dragon. She tried to struggle against them, but humans' arsenal of cruelties finally able to inflict mortal wounds on her. She died along with Hakh'al who tried to help her.
The Solstice Dragons < NEW!
Spoiler:
The Story
Spoiler:
It is well-known among scribers and storytellers that there's a fun-loving, brilliant-brained Professor Jahred Margul who lives in a foreign country, far across the Westbound Sea - "Farlands", as described in a more familiar way.

The eccentric, yet friendly professor conducts unending experiments and inventions, which mainly for his own benefits, though sometimes he dedicates his creations to help his fellow townfolks and farmers in their businesses.Among those creations, The Solstice Dragons are known to be the greatest ones.
Summersun
Spoiler:

Professor Jahred Margul loves sunbathing and recreational picnics. And the only perfect season to do those things is the Farlands Summer with its hot, sunny weather and the low humidity. So, he modified a Seasonal Summer Dragon to be able to absorb the energy of the sun, and control the humidity of the air around him. And thus was born Summersun.

His magical traits activate during the Summer season of Farlands. He sunbathes during the day, and releases the energy during the night, along with his ability to control the humidity of the evening air. Though harmless and with a small area of effect, the released sun's energy is enough for the professor to continue his sunbathing and picnic schedule around his laboratory with Summersun lazily floats in the air yawning and waiting for the sunrise to repeat the process again.
Greyfall
Spoiler:

Greyfall is one of the Solstice Dragons created and/or modified by Professor Jahred Margul of the Farlands. Greyfall's magical traits activate during the autumn season of the Farlands. His magical traits are mainly psychological: The magical aura induces the calm, melancholy feelings to whoever present within its vicinity, which usually gives them the urge to write poetry, cry over sad stories, or just close their eyes and enjoy the cool breeze of the air.
Snowbreed
Spoiler:

Snowbreed is one of the Solstice Dragons of the Farlands. Snowbreed's magical traits activate during the winter season of the Farlands. They involve mainly atmospheric influences, including cold breeze, snowflakes, hails, and sometimes auroras. It is also recorded that, in rare occasions, Snowbreed even controls the cold weather of winter, to make it less freezing for the living things in the surrounding area to endure and survive.
Epilogue
Spoiler:
The professor is yet to find a Seasonal Dragon's spring egg, due to the difficulty to obtain it.
FAN CLUBS Not quite done, still work in progress
Spoiler:
OTHER STUFFS
Spoiler:

Last edited by skycrapper; 04-17-2012 at 09:43 AM
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#42
Old 04-17-2012, 09:50 AM
Hentai_Bad_Guy
PAIN PACKER!!!
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For all we know he could use it like a Meteor Hammer, but he can throw it pretty fast
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6th Div. - 13th seat, and 3rd Lvl Commander
7th Div. - 7th seat
13th Div. - Arch Duke, and Magister Officiorum
Back in the oldin days I was known
as The Desolate One, Grimace


My Zanpakuto- Akuma no Tatchi
Spoiler:

Release Command: Makari deruto sorera ni jigoku no tatchi o ataeru- Come forth and give them a touch of hell

The Spirit of Akuma no Tatchi
Spoiler:


Inner world
Spoiler:
The sky has a red glow to it with no sun or clouds in sight. The air has an eery chill to it; almost making me not want to breathe. The landscape is an open flat area surrounded by narrow,and jagged looking mountains with no way to climb or even see over. In the center is a massive throne where I can usually find Akuma no Tatchi sitting.


Sealed
Spoiler:

Standard Katana Length- 42in.
The wrapping is maroon with 2 tassels hanging on the top side of the handle. The tsuba (Pommel) is a made of silver and an odd black colored metal. On top of the black metal is a yellow jewel. The guard is rectangular and has two images of a demon's right hand. The sheath is also a maroon color and has a steel cap on the end that is angled and sharpened. The blade is made out of the same black metal used in the pommel.


Shikai
Spoiler:

Handle length-12in.
Blade length- 42in.
The wrapping on the handle is maroon, and has the same tassels hanging on the handle. The tsuba is longer and has more of the black metal spread out with silver inlays around it and has a large round yellow jewel on top. The hand guard is still rectangular but has 2 points that stick out on the top and bottom sides. The points have somewhat of an edge. The blade resembles the blade of a scythe and is made out of the black metal.

Attacks
Spoiler:
Namakemono no Tatchi-Touch of Sloth
the Touch of Sloth concentrates reiryoku to the very tip of the blade. When the blade connects with an opponent's arm or leg, that part begins to move a lot slower than it normally would. If my Zan touches an opponent in the torso area the Touch of Sloth will randomly attack a limb of it's choosing. The effects of the Touch of Sloth last for around 15 minutes. After striking a limb more than once, the time which it lasts will decrease by 1 minute after every strike to the opponent.

Ikari no Tatchi-Touch of Wrath
The Touch of Wrath concentrates reiryoku along the edge of the blade and when it connects with target, it releases the energy as a small explosion that damages the limb it made contact with. The explosion is enough to knock the opponent off balance. It will not destroy the limb, but will do damage. It could be compared to the damage done by a Bala. The blade has to connect with the target or the attack won't work

Yokubo No Tatchi-Touch of Lust
The Touch of Lust creates an Heated energy shield that will hold off the force of the full force of an energy based attack from a shikai level zanpakuto. It will block Ice based attacks but is useless against fire based attacks both at shikai level.


Bankai
Aku mao no Tatchi- The Devil King's Touch

When my Bankai is activated a faint laugh can be heard coming from my Zan as I let go of the handle. It begins to levitate then with a burst reiatsu turning the sky red. Following the instant this happens, all the reiatsu to burst out, all the reiryoku gets sucked back into the Zan changing its shape into the Aku mao no Tatchi

Spoiler:

Handle Length-52in.
Blade Length-42in.
The handle becomes longer becomes a solid maroon color. The brace that holds the blade to the handle still retains it's rectangular shape. A small diamond shaped spear point appears on the top of the handle. It still has the same type of pommel that was on the Shikai form. The blade is just moved to the top where it takes the form of a scythe. A smaller blade begins to stick out on the opposite side of the main blade. *the smaller blade can only be used for basic attacks.*

Attacks
Spoiler:
Namakemono no O Tatchi-King's Touch of Sloth
The King's Touch of Sloth concentrates reiryoku to the point of the blade. When connected with an opponent, the attack is similar to the shikai version but it will attack their entire body causing them to move slower than normal. The effects last over a time period of 10 minutes. This attack can be used multiple times.

Ikari no O Tatchi-King's Touch of Wrath
The King's touch of Wrath concentrates the energy along the edge of blade and when it connects with a target, it sends out energy in a explosion causing massive damage to the target that received the blow.

can also use the normal Touch of Wrath.
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#43
Old 04-17-2012, 10:03 AM
skycrapper
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If it has the same properties like Respira - Like, it can rot whatever it touches or slashes - then it's awesome.

If it doesn't, it's just another big, black, menacing axe
__________________
"Now what?" - Bloat, Finding Nemo

(New and improved sig area is near completion. The new avatar is part of the progress )

DRAGONS!!!

DRAGON EGGS AND HATCHLINGS!!!
Help me raise them!!!

ADULT DRAGONS!!!
Spoiler:
The Dragons of the Mist
Spoiler:
The Story
Spoiler:
The name Dragons of the Mist are given to dragons grown by a secretive group of alchemists known as the Blackshrouds, somewhere in the misty, magical Blackwoods forest. They done various experiments on various breeds of dragons they collected from across the Lands of Perils, resulted in a vast amounts of dead bodies and corpses of dragons, which due to the unknown magical feats of the Blackwoods forest quickly dissolve and become one with the humus and mosses of the forest floor, not letting any foul odor and rotting flesh happen.

Nevertheless, though insignificant compared to the amount of failures, the Blackshrouds succeeded in creating new breeds of dragons with unique, and some of them violent, traits and abilities. Legends tell that there were seven Dragons of the Mist. The last two, Jarkul Dramargahn and Haelyn Woodswyrm possesses abilities that at the end enables them to escape from the grasp of the mad alchemists and tried to lead the other five to freedom. Dramargahn created such an elaborate illusions and lured the alchemist to unlock the cages and bars for the dragons to go out and fly away.

But since they were grown in the exposure of the mists of the Blackwoods forest, once they took flight away from the forest, their bodies disintegrated violently and disappears within seconds. Knowing this, Dramargahn tried to pull Woodswyrm back into the mist, but then realized that she was not affected by the binding effect due to her abilities. It's a peace and calming aura which affects those who are physically close to her, thus protected Dramargahn in their escape flight.

For long, he traveled everywhere together with her, fearing that he would suffer the same fate of the other five should he go away from her. But later, they found that as they travel further from the forest, the binding effect grows thin and finally disappears.

Then the two decided to go separate ways.
Haelyn Woodswyrm
Spoiler:

Haelyn Woodswyrm is a legendary guardian of the vast Gravinwoods forest, east of the gleaming City of Pfarvaldar.

Haelyn is one of the last of her kind, the Dragons of the Mist, born with a unique, invisible aura of influence that affects her surroundings. It gives the feeling of serenity and peace around the cave where she lives, thus many creatures take refuge in the vicinity of her dwelling and make it a safe haven that protects them from the brutality and violence of the beautiful forest.

Due to this condition, she is bound to stay in the center of the forest. If she leaves, serenity would be gone, and chaos would destroy the forest swiftly.

The other Dragon of the Mist is a male dragon, Jarkul Dramargahn, the guardian of Mount Sharvandar, the Mountain of Kings.
Jarkul Dramargahn
Spoiler:

Jarkul Dramargahn is one of the last two Dragons of the Mist alive in the realm of the Lands of Perils. He lives around the clouds and fog of the Mountain of Kings.

The Mountain of Kings is the one place where the people bury their kings along with their favorite treasures and valuables, during the Black Age that destroyed the land and gave birth to its name.

His task is to provide a series of tests to the people who take the mountain pass past the great Helvin Bridge. He drops images and illusions into the mind, to give them visual choices to take. The choices are always the same : Earthly riches and wisdom, with different themes according to the feats, memories and traits.

They who fail the tests are given a last illusion to lure them off the cliffs.
The Baardard Nikhim
Spoiler:
The Story
Spoiler:
There were many dragon hunters groups in the Lands of Perils, and Baardard Nikhim was one among few with both attitude and wealth worth respect.

They have many bases spread across the land, including sea fleets, forest watchtowers, cavern burrows and even mountain halls to keep their loots and dragons.

These are but a few of their stories, found in scribes, journals and parchments found by various efforts in trying to keep their violent ways at bay.
Khraxx Galaxx
Spoiler:

Khraxx Galaxx was owned by Valina Jafina, one of the great leader of the Baardard Nikhim, a group of dragon hunters from the eastern borders of the Lands of Perils. They are said to be the most successful pair in the long history of the dragon hunters, and their reputation was whispered with fear among the dragon communities and lairs throughout the land.

They were last seen leading the group chasing a Hellfire Wyvern beyond the borders of Manticula Vex, a desert in the northern area of the Lands of Perils.

They never come back, and no one know what happened to the dragon hunters.
Gorak Barimm
Spoiler:

Near the Lands of Perils, deep in the vast, desolate desert of Manticula Vex, lives Gorak Barimm, a Hellfire Wyvern exiled from his volcanic dwellings due to his unique, calm behavior. He used to live in a cave near the Horad's Peninsula, until he was lost to a fight with a powerful wizard who desperately wanted to seize the cave for unknown purposes.

Barimm lives for a long time in the desert, and rumor spreads of a lone Hellfire Wyvern lives in a rocky cave, ready to be caught. Many sought to seize him, but all fails due to the harsh environment, and Barimm's fiery defense when they successfully reach his lair.

Even the feared dragon hunters group Baardard Nikhim lost one of their respected leader trying to seal him.
The Tale of the Southshores Bind
Spoiler:
The Story
Spoiler:
The Tale of Southshores Bind tells a story about a relationship between two dragons of different races, the Deep Sea Dragons and Waterhorse Dragons races, who are known for their long history of adversary.

The tale originates from the finding of ancient scrolls and journals of the infamous dragon hunters group known as the Baardard Nikhim, when queen Mara Shirania ordered her assassins to wipe out the entire members of one of the group's fleet base out of anger due to their raid on her firstborn son's ship.

The queen learned about the story from the passages about the sinking of one of their elite ship due to a violent encounter with a Deep Sea Dragon in the middle of their quest of catching a certain Waterhorse Dragon.

The story touched her so much, knowing the background history of the two dragon races, and the fact that her ancestors were involved in the great war known as the Black Age when different races fought to claim ownership of the once vast and rich world, resulted with the great losses of the fighting races and the ruining of the world, leaving a world of desolated and barren lands known as The Lands of Perils. She then began to use it as goodnight storytelling to her younger and only son to teach him about friendship as an effort to put ideas in his mind that differences are not to be taken as a reason to hate, but to love and complete each other.

A maid of the castle learned of the story, and began to tell it to her children, and the story quickly spread across the kingdom, and finally reached a certain fisherman lived on a peninsula just south of the city borders. Farharn Ban'nim recognized the story and the truth behind it from the two Waverunner Dragons found and owned by his daughter, who told him about distant friends of them whose fate was so similar, involving a group of dragons hunters, and the sinking of their ship as they tried to flee.

The Ban'nim family then started to tell and spread the story confirming the original story told by the queen, and it finally reached the queen's court. Queen Mara then ordered Farharn to come and tell the story himself in front of her. Instead, the Ban'nim family took with them the two Waverunner Dragons to tell the story with crisp and clear details. The whole court was amazed, maybe due to the magical traits of the Waverunners when they told the story, and the tale became one of the early efforts in keeping and maintaining peace across the Lands of Perils. Every time people pass on the story, both listeners and storytellers can feel the emotions involved between Hakh'al Mumbadii and Marthil Hadad, thus gives them the urge to pass it on.
Hakh'al Mumbadii
Spoiler:

Hakh'al Mumbadii was one of the deep sea dragons who was once colonized the seabeds of the calm Oceans of the Southshores. He was born with unique physical traits that forbid him to go to shallower depths. Thus, the dark and gloomy parts of the deep was all he had to live with.

He had a friend, Marthil Hadad, who used to tell stories about the beauty of the surface world, and they shortly brought together to a bound of friendship for hundreds of years.

Hakh'al died when he tried to help her from getting slaughtered by the Baardard Nikhim, a group of dragon slayers from the East. He decided to brave himself and swim to the surface to give aid to the distressed waterhorse dragon, and successfully made the dragon slayers fled for their lives due to his violent attack. Despite the efforts, Marthil Hadad already sustained mortal wounds and nearing death, while Hakh'al finally found out how cruel shallow waters could do to him. Their helpless bodies slowly sank to the depths of the sea.
Marthil Hadad
Spoiler:

Marthil Hadad was a waterhorse dragon, usually seen prancing on the surface when ships and cruisers sailed the waters near her colony habitat. People found her unique behavior quite entertaining

She had a friend, a deep sea dragon named Hakh'al Mumbadii, who loved to listen to her tales and stories about the beautiful life on the surface, because he was born with unique physical traits that made him unable to go near the shallower depths. Their friendship endured hundreds of years, and within those years she learned how to transfer her feelings telepathically, so she could describe the beauty of the sun's dawn to him, along with the warmth of its light.

But humans' greed finally got to her, when the Baardard Nikhim, a group of dragon slayers from the East set sail to hunt down the pretty waterhorse dragon. She tried to struggle against them, but humans' arsenal of cruelties finally able to inflict mortal wounds on her. She died along with Hakh'al who tried to help her.
The Solstice Dragons < NEW!
Spoiler:
The Story
Spoiler:
It is well-known among scribers and storytellers that there's a fun-loving, brilliant-brained Professor Jahred Margul who lives in a foreign country, far across the Westbound Sea - "Farlands", as described in a more familiar way.

The eccentric, yet friendly professor conducts unending experiments and inventions, which mainly for his own benefits, though sometimes he dedicates his creations to help his fellow townfolks and farmers in their businesses.Among those creations, The Solstice Dragons are known to be the greatest ones.
Summersun
Spoiler:

Professor Jahred Margul loves sunbathing and recreational picnics. And the only perfect season to do those things is the Farlands Summer with its hot, sunny weather and the low humidity. So, he modified a Seasonal Summer Dragon to be able to absorb the energy of the sun, and control the humidity of the air around him. And thus was born Summersun.

His magical traits activate during the Summer season of Farlands. He sunbathes during the day, and releases the energy during the night, along with his ability to control the humidity of the evening air. Though harmless and with a small area of effect, the released sun's energy is enough for the professor to continue his sunbathing and picnic schedule around his laboratory with Summersun lazily floats in the air yawning and waiting for the sunrise to repeat the process again.
Greyfall
Spoiler:

Greyfall is one of the Solstice Dragons created and/or modified by Professor Jahred Margul of the Farlands. Greyfall's magical traits activate during the autumn season of the Farlands. His magical traits are mainly psychological: The magical aura induces the calm, melancholy feelings to whoever present within its vicinity, which usually gives them the urge to write poetry, cry over sad stories, or just close their eyes and enjoy the cool breeze of the air.
Snowbreed
Spoiler:

Snowbreed is one of the Solstice Dragons of the Farlands. Snowbreed's magical traits activate during the winter season of the Farlands. They involve mainly atmospheric influences, including cold breeze, snowflakes, hails, and sometimes auroras. It is also recorded that, in rare occasions, Snowbreed even controls the cold weather of winter, to make it less freezing for the living things in the surrounding area to endure and survive.
Epilogue
Spoiler:
The professor is yet to find a Seasonal Dragon's spring egg, due to the difficulty to obtain it.
FAN CLUBS Not quite done, still work in progress
Spoiler:
OTHER STUFFS
Spoiler:
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#44
Old 04-17-2012, 10:06 AM
pumpkin13
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Reason for slowing down respira against Omaeda: to fuck with him, purposefully slowing it down to chase him around like the big fat shit he is, bullying him essentially.

He goes in close combat with Gran Kaira, Hitsu dodg- woosh point blank respira.
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Quote:
Originally Posted by kisuke55 View Post
and kubo is a legendary writer,who always finds a way too make bleach more awesome.
the intracate planning he does for each arc and character is amazing.maybe your to busy trolling to notice




PUMPKINS shizzle:
Spoiler:


HAAAAWT:


STFU Aizen.


Current RPs:

Current Project: Norse-esque Shounen based prose serialization
Pumpkin's Gallery; Sketches 'n' shizzle
SIG UPDATE: 28-3-10

Coupla things:
-Credit for the AMAZINGLY UBER original sig picture goes to Wen JR at Deviant Art.
-Credit for the original Avatar picture goes to Jeko22 at Deviant Art.
-Credit for the original Yama FC picture goes to Maurko at Deviant Art.


Pumpkin's Top Ten Characters (plus worthy mentions):
Spoiler:

NEW ENTRY: LOVE AIKAWA WOOT!
Special winners:
- Love (shikai and mask Oni ogre combo)
- Shunsui (for shutting up all those whiny bitches that said he was a weakling after getting hit by starks cero, and having possibly one of the most awesome epic shikai abilities ever).

1. Yama - badass just don't get more badassed that this. SACRIFICIAL KIDOU IS FOR THE HARDCORE.

Opening the gap more and more lol DOUBLE BONE POW

2. Isshin - STFU AIZEN. WIN.
3. Unohana - likely the second strongest captain, we have still to see her shine.
4. Stark - calm, even lazy, but still apparently very badass
5. Hisagi - he just looks lethal, and then of course there's kazeshini that looks immense.
6. Yoruichi - still haven't seen all she has to over yet and she's freaking hawt too.
7. Urahara - laid back but kinda freaky at times too, looking forward to his major fight
8. Shinji - SAKANADE
9. Tessai - My red mage blocks your attack with an #80 danku and returns fire with a flawless #99 Kin. WTFPWNAGE magic stylie.
10. Uqluiorra - JUST manages to creep onto this list purely because of this:
Spoiler:


Worthy Mention:
Zommari - I like his release, it is of course THE GREAT PUMPKIN, second of course only to myself in all of Pumpkindom.
Loli + Menoli - dunno... i think it would be so much better for all of us if they quit their bitching and filled each others mouths with their tongues. Or maybe not their mouths...
WONDERWICE: simply for being so fucking badass.

[/color]

Hinata Awesomeness...
Spoiler:





[color="DarkOrange"]

FCs:
Spoiler:
Owner/Founder:


Member:
Bleach FCs
Spoiler:




Other FCs:
Spoiler:








Zanpakutou:
Spoiler:
Name: Museimaru (Voiceless Circle)


Spoiler:
Spirit Description: A giant Oak tree standing atop the peak of a mountain (the rest of the inner world is made up of this mountain and the surrounding mountain range). It appears to be on permanently on fire but it is not in fact burning. The personality of the spirit is often calm, however he tends to push Mai onwards, trying to get her to fight against her naturally submissive disposition. He reprimands her when she is not forceful or confident enough to engage or act immediately, yet while advocating immediacy he is by no means a hot-head, ironically considering his boughs are always aflame. He enjoys the serenity of his mountain valley surroundings, as well as listening to birdsong and the feint sound of running spring water. He dislikes raucus noises and disjointed rhythms, wether it be in sound or sight, eg experimental music or abstract art unless it has a linking motif throughout.


Sealed:
Spoiler:
Muesimaru, similar to Yama-iji's staff, does not take the form of a sword when sealed, instead it takes that of a shamisen, a three stringed guitar like traditional japanese instrument. This is however incredibly strong, and can, against lesser opponents or other sealed pre-shikai zanpakutou be used to defend or block against their blades.



Shikai:
Spoiler:

Appearence:
Spoiler:
Museimaru changes into an elegant Jumonji-yari with engravings down the length of the shaft, which broadens slightly at the opposite end of the blades to form a balance weight to their slightly oversized nature.


Command: Shizukesa "Hush"

Abilities:
Latent: Upon releasing Museimaru seals/ steals the voices of those within the surrounding area making any further releases or kidou impossible. Shikai may be possible to release if the user can release without having to say the command. This is in effect until Museimaru is resealed.
Latent: Museimaru emits supersonic and subsonic soundwaves within a close range. Even if Museimaru is blocked or misses its target these soundwaves can cause dizzyness, nausea, sickness or against much lower levels even hemorhaging.
Named: Reikonkaku "Soul Divide" Fires a sub audio sound wave of vibrating molecules and particles at opponent which can bludgeon or micro shred opponent depending on wether its subsonic or supersonic. It appears similar to a getsuga tenshou only as shimmering air and sounds similar to the sound that sonido makes, only extended. It can be dodged and blocked or redirected to an extent but simply placing ones sword, hand or firing a cero through it will not be sufficient.


Bankai:
Spoiler:
Bankai Issei no Ni-ju-ichi Kinsenken, (Voice of Twentyone Heartstring Blades)

Activation Phrase: "Bankai"
Appearance: Her appearence changes quite radically, taking on that of a Geisha, however she is almost entirely adorned in black. Her hair falls to her feet in torrents, straight and sleek, although it is put up slightly in an ornate fashion using ivory hair combs, clips, broaches and needles. Her skin is white, and where her lips would be painted red they are black, as are her eyelids and the rest of the makeup along with her nails. Whilst not initially stunning before bankai, she is now breathtaking. She is barefoot although its impossible to tell under the multiple cascading folds of her black kimono.
The new form of Museimaru is initially out of site as it is behind her.
It now takes the form of a giant ivory Guzheng. When she wishes to play it floats out and up to waist height on invisible supports of reiatsu. The 21 strings are made out of pure reiatsu and if snapped can be reformed.

Abilities:
From playing it she can cast out super-sonic sound waves which can shred or bludgeon at the opponent. She can use the extreme opposite of the sound range (in the sub-audio region on this guzheng, its no ordinary one) in a defensive manner, so treble=attack and bass=defensive. The soundwaves are visible in the form of shimmering purple and black streaks. These waves are quite similar to her base level Reikonkaku, however she can fire them from the Guzheng at will and multiple attacks at once, and they are much more powerful and can be directed through the air, as well as having a purple tinge to them.
For an idea of how this would be used in battle... heres what the idea is based upon:
http://youtube.com/watch?v=Oq84WO_zubQ
Unlike the Harpist's attacks, the soundwaves are more immaterial, ie. they can be deflected (as all soundwaves can but only to an extent as these soundwaves have massive amounts of reiatsu behind them) and dodged but it would take more than an unreleased zan to block it and even perhaps a melee zan in shikai, as they'll pass straight by, as they consist of billions of super high frequency vibrating molecules.

If her defenses are bypassed somehow then she can resort to using the reiatsu strings as microfilament razor wires, wielding them from her fingers (ala Walter from Hellsing, or Yashamaru from Basilisk). As they are made of highly concentrated reiatsu she can add to them making them longer at will. They are highly apt at tangling bladed weapons in.
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#45
Old 04-17-2012, 10:13 AM
Hentai_Bad_Guy
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So the axe could be used as a distraction then? As he fights them with the Axe and gets close enough he activates Respira. Seems to be a good piece to have then if that's how it is used. Or he could wrap the chain around Hitsugaya's Zanpakuto and pull it towards him and either keep Hyorinmaru from Hitsu or Hit him with Respira.
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6th Div. - 13th seat, and 3rd Lvl Commander
7th Div. - 7th seat
13th Div. - Arch Duke, and Magister Officiorum
Back in the oldin days I was known
as The Desolate One, Grimace


My Zanpakuto- Akuma no Tatchi
Spoiler:

Release Command: Makari deruto sorera ni jigoku no tatchi o ataeru- Come forth and give them a touch of hell

The Spirit of Akuma no Tatchi
Spoiler:


Inner world
Spoiler:
The sky has a red glow to it with no sun or clouds in sight. The air has an eery chill to it; almost making me not want to breathe. The landscape is an open flat area surrounded by narrow,and jagged looking mountains with no way to climb or even see over. In the center is a massive throne where I can usually find Akuma no Tatchi sitting.


Sealed
Spoiler:

Standard Katana Length- 42in.
The wrapping is maroon with 2 tassels hanging on the top side of the handle. The tsuba (Pommel) is a made of silver and an odd black colored metal. On top of the black metal is a yellow jewel. The guard is rectangular and has two images of a demon's right hand. The sheath is also a maroon color and has a steel cap on the end that is angled and sharpened. The blade is made out of the same black metal used in the pommel.


Shikai
Spoiler:

Handle length-12in.
Blade length- 42in.
The wrapping on the handle is maroon, and has the same tassels hanging on the handle. The tsuba is longer and has more of the black metal spread out with silver inlays around it and has a large round yellow jewel on top. The hand guard is still rectangular but has 2 points that stick out on the top and bottom sides. The points have somewhat of an edge. The blade resembles the blade of a scythe and is made out of the black metal.

Attacks
Spoiler:
Namakemono no Tatchi-Touch of Sloth
the Touch of Sloth concentrates reiryoku to the very tip of the blade. When the blade connects with an opponent's arm or leg, that part begins to move a lot slower than it normally would. If my Zan touches an opponent in the torso area the Touch of Sloth will randomly attack a limb of it's choosing. The effects of the Touch of Sloth last for around 15 minutes. After striking a limb more than once, the time which it lasts will decrease by 1 minute after every strike to the opponent.

Ikari no Tatchi-Touch of Wrath
The Touch of Wrath concentrates reiryoku along the edge of the blade and when it connects with target, it releases the energy as a small explosion that damages the limb it made contact with. The explosion is enough to knock the opponent off balance. It will not destroy the limb, but will do damage. It could be compared to the damage done by a Bala. The blade has to connect with the target or the attack won't work

Yokubo No Tatchi-Touch of Lust
The Touch of Lust creates an Heated energy shield that will hold off the force of the full force of an energy based attack from a shikai level zanpakuto. It will block Ice based attacks but is useless against fire based attacks both at shikai level.


Bankai
Aku mao no Tatchi- The Devil King's Touch

When my Bankai is activated a faint laugh can be heard coming from my Zan as I let go of the handle. It begins to levitate then with a burst reiatsu turning the sky red. Following the instant this happens, all the reiatsu to burst out, all the reiryoku gets sucked back into the Zan changing its shape into the Aku mao no Tatchi

Spoiler:

Handle Length-52in.
Blade Length-42in.
The handle becomes longer becomes a solid maroon color. The brace that holds the blade to the handle still retains it's rectangular shape. A small diamond shaped spear point appears on the top of the handle. It still has the same type of pommel that was on the Shikai form. The blade is just moved to the top where it takes the form of a scythe. A smaller blade begins to stick out on the opposite side of the main blade. *the smaller blade can only be used for basic attacks.*

Attacks
Spoiler:
Namakemono no O Tatchi-King's Touch of Sloth
The King's Touch of Sloth concentrates reiryoku to the point of the blade. When connected with an opponent, the attack is similar to the shikai version but it will attack their entire body causing them to move slower than normal. The effects last over a time period of 10 minutes. This attack can be used multiple times.

Ikari no O Tatchi-King's Touch of Wrath
The King's touch of Wrath concentrates the energy along the edge of blade and when it connects with a target, it sends out energy in a explosion causing massive damage to the target that received the blow.

can also use the normal Touch of Wrath.
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#46
Old 04-18-2012, 08:20 AM
skycrapper
Listening to Hatsune Miku ^3^
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Bah . . . the only thing I'm concerned about Whitey is his temper. Just call him "shorty" 50 times and he'll build enough anger to cause him making a bad decision for Barrie to exploit and kill Snow White
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(New and improved sig area is near completion. The new avatar is part of the progress )

DRAGONS!!!

DRAGON EGGS AND HATCHLINGS!!!
Help me raise them!!!

ADULT DRAGONS!!!
Spoiler:
The Dragons of the Mist
Spoiler:
The Story
Spoiler:
The name Dragons of the Mist are given to dragons grown by a secretive group of alchemists known as the Blackshrouds, somewhere in the misty, magical Blackwoods forest. They done various experiments on various breeds of dragons they collected from across the Lands of Perils, resulted in a vast amounts of dead bodies and corpses of dragons, which due to the unknown magical feats of the Blackwoods forest quickly dissolve and become one with the humus and mosses of the forest floor, not letting any foul odor and rotting flesh happen.

Nevertheless, though insignificant compared to the amount of failures, the Blackshrouds succeeded in creating new breeds of dragons with unique, and some of them violent, traits and abilities. Legends tell that there were seven Dragons of the Mist. The last two, Jarkul Dramargahn and Haelyn Woodswyrm possesses abilities that at the end enables them to escape from the grasp of the mad alchemists and tried to lead the other five to freedom. Dramargahn created such an elaborate illusions and lured the alchemist to unlock the cages and bars for the dragons to go out and fly away.

But since they were grown in the exposure of the mists of the Blackwoods forest, once they took flight away from the forest, their bodies disintegrated violently and disappears within seconds. Knowing this, Dramargahn tried to pull Woodswyrm back into the mist, but then realized that she was not affected by the binding effect due to her abilities. It's a peace and calming aura which affects those who are physically close to her, thus protected Dramargahn in their escape flight.

For long, he traveled everywhere together with her, fearing that he would suffer the same fate of the other five should he go away from her. But later, they found that as they travel further from the forest, the binding effect grows thin and finally disappears.

Then the two decided to go separate ways.
Haelyn Woodswyrm
Spoiler:

Haelyn Woodswyrm is a legendary guardian of the vast Gravinwoods forest, east of the gleaming City of Pfarvaldar.

Haelyn is one of the last of her kind, the Dragons of the Mist, born with a unique, invisible aura of influence that affects her surroundings. It gives the feeling of serenity and peace around the cave where she lives, thus many creatures take refuge in the vicinity of her dwelling and make it a safe haven that protects them from the brutality and violence of the beautiful forest.

Due to this condition, she is bound to stay in the center of the forest. If she leaves, serenity would be gone, and chaos would destroy the forest swiftly.

The other Dragon of the Mist is a male dragon, Jarkul Dramargahn, the guardian of Mount Sharvandar, the Mountain of Kings.
Jarkul Dramargahn
Spoiler:

Jarkul Dramargahn is one of the last two Dragons of the Mist alive in the realm of the Lands of Perils. He lives around the clouds and fog of the Mountain of Kings.

The Mountain of Kings is the one place where the people bury their kings along with their favorite treasures and valuables, during the Black Age that destroyed the land and gave birth to its name.

His task is to provide a series of tests to the people who take the mountain pass past the great Helvin Bridge. He drops images and illusions into the mind, to give them visual choices to take. The choices are always the same : Earthly riches and wisdom, with different themes according to the feats, memories and traits.

They who fail the tests are given a last illusion to lure them off the cliffs.
The Baardard Nikhim
Spoiler:
The Story
Spoiler:
There were many dragon hunters groups in the Lands of Perils, and Baardard Nikhim was one among few with both attitude and wealth worth respect.

They have many bases spread across the land, including sea fleets, forest watchtowers, cavern burrows and even mountain halls to keep their loots and dragons.

These are but a few of their stories, found in scribes, journals and parchments found by various efforts in trying to keep their violent ways at bay.
Khraxx Galaxx
Spoiler:

Khraxx Galaxx was owned by Valina Jafina, one of the great leader of the Baardard Nikhim, a group of dragon hunters from the eastern borders of the Lands of Perils. They are said to be the most successful pair in the long history of the dragon hunters, and their reputation was whispered with fear among the dragon communities and lairs throughout the land.

They were last seen leading the group chasing a Hellfire Wyvern beyond the borders of Manticula Vex, a desert in the northern area of the Lands of Perils.

They never come back, and no one know what happened to the dragon hunters.
Gorak Barimm
Spoiler:

Near the Lands of Perils, deep in the vast, desolate desert of Manticula Vex, lives Gorak Barimm, a Hellfire Wyvern exiled from his volcanic dwellings due to his unique, calm behavior. He used to live in a cave near the Horad's Peninsula, until he was lost to a fight with a powerful wizard who desperately wanted to seize the cave for unknown purposes.

Barimm lives for a long time in the desert, and rumor spreads of a lone Hellfire Wyvern lives in a rocky cave, ready to be caught. Many sought to seize him, but all fails due to the harsh environment, and Barimm's fiery defense when they successfully reach his lair.

Even the feared dragon hunters group Baardard Nikhim lost one of their respected leader trying to seal him.
The Tale of the Southshores Bind
Spoiler:
The Story
Spoiler:
The Tale of Southshores Bind tells a story about a relationship between two dragons of different races, the Deep Sea Dragons and Waterhorse Dragons races, who are known for their long history of adversary.

The tale originates from the finding of ancient scrolls and journals of the infamous dragon hunters group known as the Baardard Nikhim, when queen Mara Shirania ordered her assassins to wipe out the entire members of one of the group's fleet base out of anger due to their raid on her firstborn son's ship.

The queen learned about the story from the passages about the sinking of one of their elite ship due to a violent encounter with a Deep Sea Dragon in the middle of their quest of catching a certain Waterhorse Dragon.

The story touched her so much, knowing the background history of the two dragon races, and the fact that her ancestors were involved in the great war known as the Black Age when different races fought to claim ownership of the once vast and rich world, resulted with the great losses of the fighting races and the ruining of the world, leaving a world of desolated and barren lands known as The Lands of Perils. She then began to use it as goodnight storytelling to her younger and only son to teach him about friendship as an effort to put ideas in his mind that differences are not to be taken as a reason to hate, but to love and complete each other.

A maid of the castle learned of the story, and began to tell it to her children, and the story quickly spread across the kingdom, and finally reached a certain fisherman lived on a peninsula just south of the city borders. Farharn Ban'nim recognized the story and the truth behind it from the two Waverunner Dragons found and owned by his daughter, who told him about distant friends of them whose fate was so similar, involving a group of dragons hunters, and the sinking of their ship as they tried to flee.

The Ban'nim family then started to tell and spread the story confirming the original story told by the queen, and it finally reached the queen's court. Queen Mara then ordered Farharn to come and tell the story himself in front of her. Instead, the Ban'nim family took with them the two Waverunner Dragons to tell the story with crisp and clear details. The whole court was amazed, maybe due to the magical traits of the Waverunners when they told the story, and the tale became one of the early efforts in keeping and maintaining peace across the Lands of Perils. Every time people pass on the story, both listeners and storytellers can feel the emotions involved between Hakh'al Mumbadii and Marthil Hadad, thus gives them the urge to pass it on.
Hakh'al Mumbadii
Spoiler:

Hakh'al Mumbadii was one of the deep sea dragons who was once colonized the seabeds of the calm Oceans of the Southshores. He was born with unique physical traits that forbid him to go to shallower depths. Thus, the dark and gloomy parts of the deep was all he had to live with.

He had a friend, Marthil Hadad, who used to tell stories about the beauty of the surface world, and they shortly brought together to a bound of friendship for hundreds of years.

Hakh'al died when he tried to help her from getting slaughtered by the Baardard Nikhim, a group of dragon slayers from the East. He decided to brave himself and swim to the surface to give aid to the distressed waterhorse dragon, and successfully made the dragon slayers fled for their lives due to his violent attack. Despite the efforts, Marthil Hadad already sustained mortal wounds and nearing death, while Hakh'al finally found out how cruel shallow waters could do to him. Their helpless bodies slowly sank to the depths of the sea.
Marthil Hadad
Spoiler:

Marthil Hadad was a waterhorse dragon, usually seen prancing on the surface when ships and cruisers sailed the waters near her colony habitat. People found her unique behavior quite entertaining

She had a friend, a deep sea dragon named Hakh'al Mumbadii, who loved to listen to her tales and stories about the beautiful life on the surface, because he was born with unique physical traits that made him unable to go near the shallower depths. Their friendship endured hundreds of years, and within those years she learned how to transfer her feelings telepathically, so she could describe the beauty of the sun's dawn to him, along with the warmth of its light.

But humans' greed finally got to her, when the Baardard Nikhim, a group of dragon slayers from the East set sail to hunt down the pretty waterhorse dragon. She tried to struggle against them, but humans' arsenal of cruelties finally able to inflict mortal wounds on her. She died along with Hakh'al who tried to help her.
The Solstice Dragons < NEW!
Spoiler:
The Story
Spoiler:
It is well-known among scribers and storytellers that there's a fun-loving, brilliant-brained Professor Jahred Margul who lives in a foreign country, far across the Westbound Sea - "Farlands", as described in a more familiar way.

The eccentric, yet friendly professor conducts unending experiments and inventions, which mainly for his own benefits, though sometimes he dedicates his creations to help his fellow townfolks and farmers in their businesses.Among those creations, The Solstice Dragons are known to be the greatest ones.
Summersun
Spoiler:

Professor Jahred Margul loves sunbathing and recreational picnics. And the only perfect season to do those things is the Farlands Summer with its hot, sunny weather and the low humidity. So, he modified a Seasonal Summer Dragon to be able to absorb the energy of the sun, and control the humidity of the air around him. And thus was born Summersun.

His magical traits activate during the Summer season of Farlands. He sunbathes during the day, and releases the energy during the night, along with his ability to control the humidity of the evening air. Though harmless and with a small area of effect, the released sun's energy is enough for the professor to continue his sunbathing and picnic schedule around his laboratory with Summersun lazily floats in the air yawning and waiting for the sunrise to repeat the process again.
Greyfall
Spoiler:

Greyfall is one of the Solstice Dragons created and/or modified by Professor Jahred Margul of the Farlands. Greyfall's magical traits activate during the autumn season of the Farlands. His magical traits are mainly psychological: The magical aura induces the calm, melancholy feelings to whoever present within its vicinity, which usually gives them the urge to write poetry, cry over sad stories, or just close their eyes and enjoy the cool breeze of the air.
Snowbreed
Spoiler:

Snowbreed is one of the Solstice Dragons of the Farlands. Snowbreed's magical traits activate during the winter season of the Farlands. They involve mainly atmospheric influences, including cold breeze, snowflakes, hails, and sometimes auroras. It is also recorded that, in rare occasions, Snowbreed even controls the cold weather of winter, to make it less freezing for the living things in the surrounding area to endure and survive.
Epilogue
Spoiler:
The professor is yet to find a Seasonal Dragon's spring egg, due to the difficulty to obtain it.
FAN CLUBS Not quite done, still work in progress
Spoiler:
OTHER STUFFS
Spoiler:
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#47
Old 04-18-2012, 09:34 AM
Hentai_Bad_Guy
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Barragan doesn't seem like the kind of person to stoop to that level though
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thank you InfamousDJEZ



6th Div. - 13th seat, and 3rd Lvl Commander
7th Div. - 7th seat
13th Div. - Arch Duke, and Magister Officiorum
Back in the oldin days I was known
as The Desolate One, Grimace


My Zanpakuto- Akuma no Tatchi
Spoiler:

Release Command: Makari deruto sorera ni jigoku no tatchi o ataeru- Come forth and give them a touch of hell

The Spirit of Akuma no Tatchi
Spoiler:


Inner world
Spoiler:
The sky has a red glow to it with no sun or clouds in sight. The air has an eery chill to it; almost making me not want to breathe. The landscape is an open flat area surrounded by narrow,and jagged looking mountains with no way to climb or even see over. In the center is a massive throne where I can usually find Akuma no Tatchi sitting.


Sealed
Spoiler:

Standard Katana Length- 42in.
The wrapping is maroon with 2 tassels hanging on the top side of the handle. The tsuba (Pommel) is a made of silver and an odd black colored metal. On top of the black metal is a yellow jewel. The guard is rectangular and has two images of a demon's right hand. The sheath is also a maroon color and has a steel cap on the end that is angled and sharpened. The blade is made out of the same black metal used in the pommel.


Shikai
Spoiler:

Handle length-12in.
Blade length- 42in.
The wrapping on the handle is maroon, and has the same tassels hanging on the handle. The tsuba is longer and has more of the black metal spread out with silver inlays around it and has a large round yellow jewel on top. The hand guard is still rectangular but has 2 points that stick out on the top and bottom sides. The points have somewhat of an edge. The blade resembles the blade of a scythe and is made out of the black metal.

Attacks
Spoiler:
Namakemono no Tatchi-Touch of Sloth
the Touch of Sloth concentrates reiryoku to the very tip of the blade. When the blade connects with an opponent's arm or leg, that part begins to move a lot slower than it normally would. If my Zan touches an opponent in the torso area the Touch of Sloth will randomly attack a limb of it's choosing. The effects of the Touch of Sloth last for around 15 minutes. After striking a limb more than once, the time which it lasts will decrease by 1 minute after every strike to the opponent.

Ikari no Tatchi-Touch of Wrath
The Touch of Wrath concentrates reiryoku along the edge of the blade and when it connects with target, it releases the energy as a small explosion that damages the limb it made contact with. The explosion is enough to knock the opponent off balance. It will not destroy the limb, but will do damage. It could be compared to the damage done by a Bala. The blade has to connect with the target or the attack won't work

Yokubo No Tatchi-Touch of Lust
The Touch of Lust creates an Heated energy shield that will hold off the force of the full force of an energy based attack from a shikai level zanpakuto. It will block Ice based attacks but is useless against fire based attacks both at shikai level.


Bankai
Aku mao no Tatchi- The Devil King's Touch

When my Bankai is activated a faint laugh can be heard coming from my Zan as I let go of the handle. It begins to levitate then with a burst reiatsu turning the sky red. Following the instant this happens, all the reiatsu to burst out, all the reiryoku gets sucked back into the Zan changing its shape into the Aku mao no Tatchi

Spoiler:

Handle Length-52in.
Blade Length-42in.
The handle becomes longer becomes a solid maroon color. The brace that holds the blade to the handle still retains it's rectangular shape. A small diamond shaped spear point appears on the top of the handle. It still has the same type of pommel that was on the Shikai form. The blade is just moved to the top where it takes the form of a scythe. A smaller blade begins to stick out on the opposite side of the main blade. *the smaller blade can only be used for basic attacks.*

Attacks
Spoiler:
Namakemono no O Tatchi-King's Touch of Sloth
The King's Touch of Sloth concentrates reiryoku to the point of the blade. When connected with an opponent, the attack is similar to the shikai version but it will attack their entire body causing them to move slower than normal. The effects last over a time period of 10 minutes. This attack can be used multiple times.

Ikari no O Tatchi-King's Touch of Wrath
The King's touch of Wrath concentrates the energy along the edge of blade and when it connects with a target, it sends out energy in a explosion causing massive damage to the target that received the blow.

can also use the normal Touch of Wrath.
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#48
Old 04-23-2012, 10:41 AM
Not H.I.M.
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Harr Hurr, Barragan coughs a few of his respira's in the form of instakill-balls. One socks hitsugayas' sword, Ice-wings and Captains Jacked simultaneously obliterating whatever defense that stood a chance at blocking; then barragan sonidos' in for the kill, lopping ...
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My Zanpaktou:
Spoiler:
His awareness has an enlightened beauty in his growth. When the threshold of evil seems to be unleashing poetic prowess, angel like wings sprout when off his perch!

( Lost zan relative to Ichibei Hyōsube! Quickness like Ichigo!)

Shikai: ( Akusei Kanensei Detekoi, Kaosu Jouka Zettaiteki Iji (Arise Sustainable Infallible Cleansing Within Combustible Pernicious Chaos):

Sora Tsukisasu Kaiki Syoku (Total Eclipse, Pierce The Sky):

*Uzu Bakuhatsu Hageshii (Furious Bursting Vortex) : Victim is immolated by a flaming tornado.

^ Kida Gekiretsu (Fervent Fang): Fires concussive waves, capable of parrying or deflecting hollow attacks!


Our flowers are absent in color, & fading; the pollinated result being argent & honest blue.

~Cesare: "Honesty doesn't justify saying things aloud."

"I'm having some real fun out here!" -Monkey, "Enslaved, Odyssey to the West."
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#49
Old 07-08-2012, 09:22 PM
Cassiee
Reckless yet refined.
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Baragan. I mean, Toshiro is strong and all, but Baragan is a little out of his league. And by a little, I mean a lot.
With the ability to control time, he's a tough opponent for anyone.
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