I feel like the dude could cripple Superman just by looking at him! He dissolved a glass bottle with just his reiatsu, that's ridiculous power! Could anyone from manga/movies/whatever match or even beat this guy?
not to mention without the hogyoku how many could beat him,thats why he waited so long in ss,if hes so badass he would have just went to kisukes killed him and took the hogyoku
Thanks to aono for the awesome sig.
Name:Un no sono Hyō kami ヒョウ神の運 (Luck of the panther God)
Realm and spirit
Un no sono Hyō kami's realm is a vast system of caverns.Inside it's completely dark.The only light visible is a faint luminous grey-green light that comes from the various ponds.
Un no sono Hyō kami takes two forms,the inner world form,and the outer world form.
His inner world form is that of two giant glowing grey-green eyes that look down at me from the above darkness.
When he speaks his voice echo's thru the cavern.
His outer world appearance is that of a giant etheral black panther.On all fours he stands 5 feet tall and 18 feet in length.When he moves,grey dust falls from his pelt making it seem as though he's surrounded by a cloud of dust.
Un no sono Hyō kami is an 18 inch wakizashi blade.The blade is silver with a black tsuka ito grip.In its sealed form it has no guard.
Name:Neko Bast no shizen 要素の猫神 (Cat God of elements)
Release command:Hunt! Neko Bast no shizen!
It is still an 18 inch wakizashi blade.But the blade is now black with a grey tsuka ito grip.It now has a circular guard made out of grey hair with grey hair protruding from between the tsuka ito straps.The hair looks soft and fluffy but is actually razor sharp.
It has an 8 inch long grey tail attached to the bottom of the hilt.
I hold my sword in front of me with both hands;the blade pointed straight up.
As I say my release command,I bring my right hand straight down from the hilt.As I do so a grey tail appears going down,and the blade changes going up.
As I fight,the hair from Un no sono Hyō kami's tail infused with my reishi gradually sheds into the air,
grey dust also sheds from the hilt of my sword as I fight,mixing with, and controlling dust.
My ability also controls any reishi that is airborn as well,mixing with, and strengthening the reishi of my hairs.
I have complete control of these particles as well as the elements within the dust and can use them for various attacks.
The amount of hair shed by my tail is dependent on the amount of damage and spiritual energy I use in battle.
The more hair shed the stronger my attacks.But if the tail completely dissipates my sword will revert back into sealed state.
In an extended battle the grey dust shed by my sword can also cause a obscuring effect confusing my opponent.
Ability#1,Kidou tsume 機動爪 (kidou claw)
This is a kidou attack I created my self.
I flood my blade with kidou and the blade briefly splits into a 5 bladed state with the other 4 blades being composed of kidou.
Ability#2,Shippo muchi しっぽをふる(tail whip)
This is the only ability I can use immediately after shikai release.This is the ability to extend Un no sono Hyō kami's tail up to 5 times its length instantly.It also makes the hair on its tail razor sharp briefly.
Ability#3,Kami bakuhatsu 髪の爆発(hair explosion)
This ability is to cause the hairs that Un no sono Hyō kami's tail has shed to explode.
The hairs infused with my reishi glow grey-green when activated and create a bunch of tiny micro explosions.
This attack can be used for disorientation,or as a shrapnel type attack with the hairs piercing the skin before exploding.
Ability#3,Gyanburu no keiro kousa パスのギャンブルは、交差 (Gamble of paths crossed)
This is an elemental attack.
The type of attack is based upon the elements in the dust my hairs have acquired,as well as the type advantage and disadvantage of my opponent.
The strength of this attack is based upon the amount of bad luck my opponent has built up,which is determined my the amount of times our zanpakto's spiritual pressures have crossed paths after the realease of my shikai.
Name:Yami no kasha 闇のカーシャ(kasha of darkness)
Release command: Bankai,descend! Yomi no kasha
A kasha is a Japanese creature of myth.It is a cat that descends from the sky to carry away corpses.When I call Yomi no kasha.I'm referring to my opponent as a corpse to be carried away.
Still an 18 inch wakizashi blade.The blade is now grey with a black tsuka ito grip.The guard is now circular with black hair,and there is black hair protruding from between the tsuki ito straps.
There is now a 12 inch black tail attached to the bottom of the grip.
As soon as i say my command,the tail on my hilt explodes and briefly surrounds me with a grey-green cloud of dust.When the cloud dissipates,my sword has changed.
My speed and destructive power increase 5x's
Ability#1,Seikatsu saisei 9生命再生
(9 lives regeneration)
This ability allows me to heal cuts and open wounds.It cannot grow back missing limbs or organs.
It instantly activates on bankai release and i can use it up to 8 times after.
Ability#2,Iki dorobou nemasen 息泥棒睡眠
(breath thief sleep)
This ability can only be used when I'm over half way thru my released state.This attack allows me to attack my opponents lungs directly.
As well as dust,Yami no kasha's ability also gives me power over dust mites,which i can use with this attack to either collapse my opponents respiratory system all together or I can cause the dust mites infused with my reitsu to explode.
Ability#4,kasha atama kugeki カーシャの頭の攻撃
(kasha head attack)
My final and most powerful attack.It can only be used when I'm near the end of my final released state.
All the reiatsu,hairs,and dust I've released into the air collects unto my body,covering me from head to toe giving me the appearance of a black panther surrounded by a grey mist.
On my right shoulder is the head of the kasha which looks infused with my shoulder,The eyes of this head glow grey/green,and grey dust and reiatsu pour out of its mouth.
In this mode I can choose to fight for 180 seconds with all of my abilities 10X's stronger,or I can choose to unleash the full power of my bankai in one final attack.
With the final attack the head of the kasha moves down my arm from the shoulder taking all the hair,dust,and reiatsu collected on my body as I swing my sword,exploding off of my sword in the form of a giant kasha head which swallows my enemy and carries them into the air before exploding.
My sword reverts back into its sealed state after this attack.
My Vizard mask
Thank you Cassiee for drawing such an amazing mask!
Kisuke55 is the 9th seat of 3rd division
kisuke55 is the 17th officer and 6th in command guardian of 6th division
kisuke55 is the Marshall of 13th division
kisuke55 is the 10th seat of 11th division
Kisuke55 is a member of 5th division
kisuke55 is a member of 4th division
Superman can go back in time to the point when Aizen was about to die, and SAVE him from dying. That way, Aizen will still a human, and then Superman can slap him with SUPER SLAPPP!!! Aizen's head goes up, up, and AWAY!!!
(New and improved sig area is near completion. The new avatar is part of the progress )
DRAGON EGGS AND HATCHLINGS!!!
Help me raise them!!!
Check out my new entry, The Solstice Dragons.
The Dragons of the Mist
The name Dragons of the Mist are given to dragons grown by a secretive group of alchemists known as the Blackshrouds, somewhere in the misty, magical Blackwoods forest. They done various experiments on various breeds of dragons they collected from across the Lands of Perils, resulted in a vast amounts of dead bodies and corpses of dragons, which due to the unknown magical feats of the Blackwoods forest quickly dissolve and become one with the humus and mosses of the forest floor, not letting any foul odor and rotting flesh happen.
Nevertheless, though insignificant compared to the amount of failures, the Blackshrouds succeeded in creating new breeds of dragons with unique, and some of them violent, traits and abilities. Legends tell that there were seven Dragons of the Mist. The last two, Jarkul Dramargahn and Haelyn Woodswyrm possesses abilities that at the end enables them to escape from the grasp of the mad alchemists and tried to lead the other five to freedom. Dramargahn created such an elaborate illusions and lured the alchemist to unlock the cages and bars for the dragons to go out and fly away.
But since they were grown in the exposure of the mists of the Blackwoods forest, once they took flight away from the forest, their bodies disintegrated violently and disappears within seconds. Knowing this, Dramargahn tried to pull Woodswyrm back into the mist, but then realized that she was not affected by the binding effect due to her abilities. It's a peace and calming aura which affects those who are physically close to her, thus protected Dramargahn in their escape flight.
For long, he traveled everywhere together with her, fearing that he would suffer the same fate of the other five should he go away from her. But later, they found that as they travel further from the forest, the binding effect grows thin and finally disappears.
Then the two decided to go separate ways.
Haelyn Woodswyrm is a legendary guardian of the vast Gravinwoods forest, east of the gleaming City of Pfarvaldar.
Haelyn is one of the last of her kind, the Dragons of the Mist, born with a unique, invisible aura of influence that affects her surroundings. It gives the feeling of serenity and peace around the cave where she lives, thus many creatures take refuge in the vicinity of her dwelling and make it a safe haven that protects them from the brutality and violence of the beautiful forest.
Due to this condition, she is bound to stay in the center of the forest. If she leaves, serenity would be gone, and chaos would destroy the forest swiftly.
The other Dragon of the Mist is a male dragon, Jarkul Dramargahn, the guardian of Mount Sharvandar, the Mountain of Kings.
Jarkul Dramargahn is one of the last two Dragons of the Mist alive in the realm of the Lands of Perils. He lives around the clouds and fog of the Mountain of Kings.
The Mountain of Kings is the one place where the people bury their kings along with their favorite treasures and valuables, during the Black Age that destroyed the land and gave birth to its name.
His task is to provide a series of tests to the people who take the mountain pass past the great Helvin Bridge. He drops images and illusions into the mind, to give them visual choices to take. The choices are always the same : Earthly riches and wisdom, with different themes according to the feats, memories and traits.
They who fail the tests are given a last illusion to lure them off the cliffs.
The Baardard Nikhim
There were many dragon hunters groups in the Lands of Perils, and Baardard Nikhim was one among few with both attitude and wealth worth respect.
They have many bases spread across the land, including sea fleets, forest watchtowers, cavern burrows and even mountain halls to keep their loots and dragons.
These are but a few of their stories, found in scribes, journals and parchments found by various efforts in trying to keep their violent ways at bay.
Khraxx Galaxx was owned by Valina Jafina, one of the great leader of the Baardard Nikhim, a group of dragon hunters from the eastern borders of the Lands of Perils. They are said to be the most successful pair in the long history of the dragon hunters, and their reputation was whispered with fear among the dragon communities and lairs throughout the land.
They were last seen leading the group chasing a Hellfire Wyvern beyond the borders of Manticula Vex, a desert in the northern area of the Lands of Perils.
They never come back, and no one know what happened to the dragon hunters.
Near the Lands of Perils, deep in the vast, desolate desert of Manticula Vex, lives Gorak Barimm, a Hellfire Wyvern exiled from his volcanic dwellings due to his unique, calm behavior. He used to live in a cave near the Horad's Peninsula, until he was lost to a fight with a powerful wizard who desperately wanted to seize the cave for unknown purposes.
Barimm lives for a long time in the desert, and rumor spreads of a lone Hellfire Wyvern lives in a rocky cave, ready to be caught. Many sought to seize him, but all fails due to the harsh environment, and Barimm's fiery defense when they successfully reach his lair.
Even the feared dragon hunters group Baardard Nikhim lost one of their respected leader trying to seal him.
The Tale of the Southshores Bind
The Tale of Southshores Bind tells a story about a relationship between two dragons of different races, the Deep Sea Dragons and Waterhorse Dragons races, who are known for their long history of adversary.
The tale originates from the finding of ancient scrolls and journals of the infamous dragon hunters group known as the Baardard Nikhim, when queen Mara Shirania ordered her assassins to wipe out the entire members of one of the group's fleet base out of anger due to their raid on her firstborn son's ship.
The queen learned about the story from the passages about the sinking of one of their elite ship due to a violent encounter with a Deep Sea Dragon in the middle of their quest of catching a certain Waterhorse Dragon.
The story touched her so much, knowing the background history of the two dragon races, and the fact that her ancestors were involved in the great war known as the Black Age when different races fought to claim ownership of the once vast and rich world, resulted with the great losses of the fighting races and the ruining of the world, leaving a world of desolated and barren lands known as The Lands of Perils. She then began to use it as goodnight storytelling to her younger and only son to teach him about friendship as an effort to put ideas in his mind that differences are not to be taken as a reason to hate, but to love and complete each other.
A maid of the castle learned of the story, and began to tell it to her children, and the story quickly spread across the kingdom, and finally reached a certain fisherman lived on a peninsula just south of the city borders. Farharn Ban'nim recognized the story and the truth behind it from the two Waverunner Dragons found and owned by his daughter, who told him about distant friends of them whose fate was so similar, involving a group of dragons hunters, and the sinking of their ship as they tried to flee.
The Ban'nim family then started to tell and spread the story confirming the original story told by the queen, and it finally reached the queen's court. Queen Mara then ordered Farharn to come and tell the story himself in front of her. Instead, the Ban'nim family took with them the two Waverunner Dragons to tell the story with crisp and clear details. The whole court was amazed, maybe due to the magical traits of the Waverunners when they told the story, and the tale became one of the early efforts in keeping and maintaining peace across the Lands of Perils. Every time people pass on the story, both listeners and storytellers can feel the emotions involved between Hakh'al Mumbadii and Marthil Hadad, thus gives them the urge to pass it on.
Hakh'al Mumbadii was one of the deep sea dragons who was once colonized the seabeds of the calm Oceans of the Southshores. He was born with unique physical traits that forbid him to go to shallower depths. Thus, the dark and gloomy parts of the deep was all he had to live with.
He had a friend, Marthil Hadad, who used to tell stories about the beauty of the surface world, and they shortly brought together to a bound of friendship for hundreds of years.
Hakh'al died when he tried to help her from getting slaughtered by the Baardard Nikhim, a group of dragon slayers from the East. He decided to brave himself and swim to the surface to give aid to the distressed waterhorse dragon, and successfully made the dragon slayers fled for their lives due to his violent attack. Despite the efforts, Marthil Hadad already sustained mortal wounds and nearing death, while Hakh'al finally found out how cruel shallow waters could do to him. Their helpless bodies slowly sank to the depths of the sea.
Marthil Hadad was a waterhorse dragon, usually seen prancing on the surface when ships and cruisers sailed the waters near her colony habitat. People found her unique behavior quite entertaining
She had a friend, a deep sea dragon named Hakh'al Mumbadii, who loved to listen to her tales and stories about the beautiful life on the surface, because he was born with unique physical traits that made him unable to go near the shallower depths. Their friendship endured hundreds of years, and within those years she learned how to transfer her feelings telepathically, so she could describe the beauty of the sun's dawn to him, along with the warmth of its light.
But humans' greed finally got to her, when the Baardard Nikhim, a group of dragon slayers from the East set sail to hunt down the pretty waterhorse dragon. She tried to struggle against them, but humans' arsenal of cruelties finally able to inflict mortal wounds on her. She died along with Hakh'al who tried to help her.
The Solstice Dragons < NEW!
It is well-known among scribers and storytellers that there's a fun-loving, brilliant-brained Professor Jahred Margul who lives in a foreign country, far across the Westbound Sea - "Farlands", as described in a more familiar way.
The eccentric, yet friendly professor conducts unending experiments and inventions, which mainly for his own benefits, though sometimes he dedicates his creations to help his fellow townfolks and farmers in their businesses.Among those creations, The Solstice Dragons are known to be the greatest ones.
Professor Jahred Margul loves sunbathing and recreational picnics. And the only perfect season to do those things is the Farlands Summer with its hot, sunny weather and the low humidity. So, he modified a Seasonal Summer Dragon to be able to absorb the energy of the sun, and control the humidity of the air around him. And thus was born Summersun.
His magical traits activate during the Summer season of Farlands. He sunbathes during the day, and releases the energy during the night, along with his ability to control the humidity of the evening air. Though harmless and with a small area of effect, the released sun's energy is enough for the professor to continue his sunbathing and picnic schedule around his laboratory with Summersun lazily floats in the air yawning and waiting for the sunrise to repeat the process again.
Greyfall is one of the Solstice Dragons created and/or modified by Professor Jahred Margul of the Farlands. Greyfall's magical traits activate during the autumn season of the Farlands. His magical traits are mainly psychological: The magical aura induces the calm, melancholy feelings to whoever present within its vicinity, which usually gives them the urge to write poetry, cry over sad stories, or just close their eyes and enjoy the cool breeze of the air.
Snowbreed is one of the Solstice Dragons of the Farlands. Snowbreed's magical traits activate during the winter season of the Farlands. They involve mainly atmospheric influences, including cold breeze, snowflakes, hails, and sometimes auroras. It is also recorded that, in rare occasions, Snowbreed even controls the cold weather of winter, to make it less freezing for the living things in the surrounding area to endure and survive.
The professor is yet to find a Seasonal Dragon's spring egg, due to the difficulty to obtain it.