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#141
Old 10-26-2009, 12:38 PM
aKiBa55
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Could I please join 3rd division? I have 50 posts and am not a complete idiot. I of course never take myself seriously. Ok, maybe a bit of an idiot, but not too much. :P

Last edited by aKiBa55; 10-26-2009 at 01:04 PM
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#142
Old 10-26-2009, 02:12 PM
+ink
OH YOU.
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Consider yourself recruited. Check your rep for the password. Go and introduce yourself to your new division members.
__________________


FIFTH DIV.
Forge your blade with us in the Zanpakuto Guild


Other things

Spoiler:


\
Member of..

Owner of..

Zanpakuto. one of them..
Spoiler:

[


Zanpakuto:
Yushutsu Kuukuu

Spirit

Spoiler:
Within the dark clouds that sometimes cover the skies, the ones that produces brilliant displays of lightning, Yushutsu Kuukuu resides. Her complexion is pale, her figure is full and alluring. A robe of red satin drapes over the curves of her body, her back is bare. Her eyes seem full of life. To see as Yushutsu Kuukuu sees is to know every pulse of electricity that seethes through the earth and the heavens. She is incomparably sensuous and yearns for the pleasures of battle.


Unreleased:

The handle is grooved wood, a deep mahogany in tone with a rounded bottom. A grooved pattern goes down the handle. Unlike most Katana shaped Zanpakutōs, Yushtsu Kuukuu has no gaurd and the blade is straight.

Shikai:
Yushutsu Kuukuu [輸出 空空] (Lit. Efferent Void)
Release command: Steal their limbs, Yushutsu Kuukuu
Spoiler:
Appearance:



The blade becomes scythe-like, it pulses electricity, a humming noise emits from it. The long pole is wrapped in a tan leather. The gaurd is an orb with a circular decoration on it. This is a red color. The handle alternates in a red and tan pattern.

Latent effect: Efferent sight
Spoiler:
By holding Yushutsu Kuukuu, the wielder is given a map of the body's nervous and spiritual points overlaid on his vision. Yushutsu Kuukuu's blade numbs and dulls the ability of nerves to receive orders from the central nervous system by shocking parts of the body with electrical currents. By making parts of the opponent's body temporarily unresponsive, critcal strikes can be achieved. Each strike is aimed at specific groups of nerves, and each strike paralyzes for about 5 seconds.


Ability:Sever
Spoiler:
Sever is an ability which extends a field around the wielder that has a 15 yard radius. An opponent entrapped within the field will have to avoid blows directed towards important parts of the nervous system. Each blow is an attempt to cut off a part of the user's nerves from the central nervous system by damaging the group with large electrical shocks. Each blow requires a different stance to preform, although the blows are practically consecutive. The field labors the depth perception of the opponent, causing mental stress from a lack of accurate perception. Strength of will and a stronger spiritual pressure may overcome this disorientation. The wielder attempts as many blows as possible within 15 seconds.




Bankai:
Yushutsu Kuukuu Kantsuu [輸出 空空 貫通] (Lit. Efferent Void Pierce)
Release command: Strike from the sky, Yushutsu Kuukuu Kantsu
Spoiler:

Appearance:


The wielder's clothing streamlines itself into a sleek, gun metal armor with the circular design that was prominent on the Shikai on the back of the armor. The head of the user is covered by a visor that appears to be made of glass. The material from which the armor is made from is a combination of hardened leather and rubber. The blade turns into a long pole-arm, there is no cutting edge, but two handguards on the pole. A cone shaped object is at the end. This is used to gather and store static energy for high voltage electrical bursts.

Latent ability: Efferent Sight
Spoiler:
The ability remains the same as in Shikai, but the field is intensified to track movement more accurately. Serves as a sort of targeting device for the wielder.


Latent ability: Tuono
Spoiler:
This ability is triggered whenever the wielder releases a discharge of static energy. When Tuono is activated, a massive, echoing wall of sound emits from the area that was effected by the discharged burst. The intensity (Db level) relates directly to the amount of energy discharged.


Ability: Fulmine
Spoiler:
By discharging Reiatsu energy, the user is propelled high into the air and is sent hurtling back down. The Lance gathers energy on the ascent and when it strikes the ground, it releases an explosive burst of Static energy (Electricity) into a concentrated blast that has a high chance of killing if the target is hit directly. If hit by the splash from the strike, the opponent will be left shaking off a large electrical shock.


Ability: Saetta
Spoiler:
Saetta is an ability that creates a number of smaller strikes by using the momentum from each strike to propel the user back in the air to strike at the ground again. This ability is imprecise and less effective than Fulmine, but can cause a great amount of damage and cover large amounts of space. While using this ability, the same spot is never struck twice.


Ability: Parafulmine
Spoiler:
Parafulmine is an aimed strike of 'lightning' preformed in the air, Using Efferent sight, a target is marked. Then by discharging a mixture of Reiatsu and Static energy, 'lightning' strikes the target. This move is performed in the air, the wielder marks a spot on the ground, this is the target. The strike may not deviate from the targeted spot on the ground, IE:The opponent moves out of the way, the 'lightning' misses'.Force is gathered on the way up, so to perform the move again, the wielder must descend to the ground and propel themselves high into the sky again.


Zanpakuto #2:

Hall of Fame entry:
Sono Kuuchuu Ue Za Unabara


Spoiler:
Spirit/Mythos:
Spoiler:
In the realm of Sono Kuuchuu Ue Ze Unabara, there is no land. The sea has consumed the land, and the sky watches the sea. The duality of the Zanpakuto's ability are representative of two twin spirits. The Sea, Umi is a gluttonous individual who wishes to devour everything, greedily, he looks up towards his beautiful twin sister, Sora, the sky and wishes to devour her and her domain. Sora, the sky realizes that while Umi wishes to devour her realm and her, she cannot be ever truly harmed by her brother. She is the sky, she inspires awe and favors the freedom of the air, rarely manifesting her physical form. When physically manifested, she stands with grace. A thin, somewhat pale beauty with vibrant, kind eyes and an expression of caring upon her visage. By contrast, her brother Umi is a stock, obese man with blackened skin and greedy, hateful eyes and an expression of lust told by the deep lines in his pudgy visage. He places a burden upon the user's body, not out of malice, but as an extension of his personality. The two are not kindred spirits, but due to their need for one another, they are forced to be interconnected.



Constantly released, no known sealed form.


SHIKAI

Sono Kuuchuu Ue Za Unabara
[其の 空中 上 ザ 海原]
(The sky over the sea)


Spoiler:

Appearance:

Spoiler:

A Tanto with a lined wave pattern on the hilt. The blade's sky blue color gives it a distinct look to it. As The Sky Upon the Seas is constantly released, it has developed a Sheath with the same 'wave pattern' that lines the hilt.



Constant ability:
Sora
(Sky)


Spoiler:
The Sky Upon the Sea's defensive ability lies partly within manipulation of atmosphere's levels. Normally it matches the current level of the atmosphere, although at high altitudes, it will be noticeably thicker in oxygen. The ability to manipulate atmosphere levels is limited within an 8 foot radius of the user and as the user increases this field, the more reiatsu is spent, the constant level kept normally expends reiatsu but at such a small percentage that it's not noticeable to even the person maintaining the field. The field thins the atmosphere as long as the user maintains a steady level of reiatsu within the field. The thinner the the atmospheric level is, the more reiatsu is expended. Put simply: More reiatsu, less density within the area, making breathing within the area more difficult. Sora can only elevate pressure to a certain point and it can only bring the density down to sea level.


Ability:
Umi
(Sea)


Spoiler:
Umi temporarily nullifies the effects of Sora and causes a field of pressure to rise, the effects of which emulate being underwater at depths the human body cannot normally withstand for extended periods of time.. Movement is labored and the body is put under pressure. The user is affected by the field as well, but to a ,much lesser extent than the opponent due to familiarity with the varying levels of pressure. Umi can only increase pressure, and cannot lift pressure above sea level.


Ability:
Odori wo Kuuchuu to Sono Unabara
(Dance of the Sky and the Sea)


Spoiler:
Odori wo Kuuchuu to Sono Unabara is a striking ability. By mixing Sora and Umi, the field becomes a disorienting place for the opponent. Movement is momentarily increased for the wielder by bringing the atmosphere around the wielder to the uppermost level of atmosphere, the exopshere. By doing so, there is little to no resistance to the wielder's mass, thus increasing speed. The major drawback being, oxygen is non-existent in this area, and the wielder's increase in speed is extremely limited. When the blade stabs an opponent, It 'steals' the air from the opponent's body and sends a wave of pressure into the body of the opponent, damaging the opponent internally.


BANKAI:

Sono Taishita Shahai Kuuchuu Uede Ze Kuroi Unabara
[其の 大した 遮蔽 空中 上で ザ 黒い 海原 ]
(The great shielding sky upon the dark sea)


Spoiler:
Appearance:
Spoiler:


A blade defined by it's apparent lack of a cutting edge and it's mysterious submerged appearance, the mysteries and beauty of Sono Taishita Kuuchuu Uede Ze Kuroi Unabara have inspired tales nearly as long-winded and majestic as the blade's name. Light dapples the blade as if it's still underwater.


Ability:
Hogo wo Sora
(Shelter of the Sky)

Spoiler:
Hogo wo Sora is one of two layers acting as a defense and an offense for the wielder in Bankai. It occupies a five foot radius around the wielder, and keeps the air thin in all areas of the field except within the immediate vicinity of the wielder's being. In addition to this, the wielder can bring the levels of oxygen to a nearly non-existent level around him, this nearly airless area of space effectively takes away the ability to breath. However, to amplify the field's intensity, the outer field (Hogo wo Umi) and the field must be temporarily inactive in addition to the immediate cushion of air that wraps around the wielder.


Ability:
Hogo wo Umi
(Shelter of the Sea)

Spoiler:
Hogo wo Umi is the second field surrounding the wielder in Bankai, it creates an atmosphere that will slow down anyone who enters because of the thick pressure in the air. The level of mobility could be compared to a humans mobility while swimming. This field functions similarly to Hogo wo Sora except instead of preventing breath by lessening the density of the atmosphere. Hogo wo Umi cannot seriously harm the opponent, but it can greatly reduce mobility.


Ability:
Seichou Sora
(lit. Clear Sky)

Spoiler:
Seichou Sora creates a large atmosphere field that can be deployed in a split second for offensive and defensive purposes. When deployed, Seichou Sora creates an 'exosphere within it's dome. The wielder's speed is brought up due to the lack of resistance to mass in the area. Each time the wielder successfully strikes the opponent, Seichou Sora will actively drain oxygen from the opponent's body by creating a vacuum where it cuts. However, the field's longevity is limited due to both the wielder and the opponent's need for air.



Ability:
Anzen Kaiyou
(Dark Ocean)

Spoiler:
Anzen Kaiyou is a pressure field that converges on the opponent gradually. when deployed, the light within the field's area seem to disappear, as if deep underwater. Movement is sluggish for an adversary, but is significantly less so for the wielder, it takes great strength and familiarity to the depth for the wielder to move with any amount of speed in this zone. The opponent has the opportunity to escape the field before it descends, as bringing Anzen Kaiyou out onto the field of battle requires time and focus. However, if trapped, the pressure will increase around the opponent's body, as if they were being dragged down into the black depths of the ocean. The pressure will eventually reach a point where it can crush steel. However, at this point, the field only lasts a short time before dissipating into the sky. At this point, surviving is a test of bodily endurance for the opponent. The field will not physically harm the wielder merely because the bulk of the pressure is focused on the opponent, however, the wielder's visibility is nil due to the light being blocked out.
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#143
Old 10-26-2009, 02:30 PM
aKiBa55
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Thanks! I won't let the division down.
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#144
Old 11-25-2009, 05:37 AM
benassi-x
I don't need no tranquilizer
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Applying to the 3rd Division.
__________________



^Crappy work of the 6th's fgt, Dufix^



Spoiler:
Wicked cool sig by DGryphon
by Nantia


Zan:

Spoiler:
Name: Masaru(勝) - victory, to win

Type: Fire

Unreleased:

Spoiler:

Masaru is a two-bladed zanpakuto. One of the swords scabbard and cord warp are dark red, while the other one's scabbard and cord wrap is black. Other than that, they're regular katanas.
Image:
Spoiler:



Shikai:

Spoiler:
Release command: Haiboku(敗北)(Defeat), Masaru

In Shikai, Masaru becomes two very powerful red swords. They are capable of shooting fire projectiles.

Attacks:

Kaji Shuuen(火事終焉)(Fiery Death) - I cross my swords and shoot a massive fire blast towards the target.

Picture:
Spoiler:



Spirit:

Spoiler:
Masaru's spirit is that of a mysterious and quiet teenage boy. He rarely ever responds to me or talks to me. But Masaru trusts me and I trust him.

Image:

Spoiler:



Inner World:

Spoiler:


The inner world is very hot, full of raging volcanos and lava rivers.

Image:

Spoiler:

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#145
Old 11-25-2009, 04:56 PM
+ink
OH YOU.
Gillian
 
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Posts: 1,602
Gender:
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Default

Quote:
Originally Posted by benassi-x View Post
Applying to the 3rd Division.
PW in rep.
__________________


FIFTH DIV.
Forge your blade with us in the Zanpakuto Guild


Other things

Spoiler:


\
Member of..

Owner of..

Zanpakuto. one of them..
Spoiler:

[


Zanpakuto:
Yushutsu Kuukuu

Spirit

Spoiler:
Within the dark clouds that sometimes cover the skies, the ones that produces brilliant displays of lightning, Yushutsu Kuukuu resides. Her complexion is pale, her figure is full and alluring. A robe of red satin drapes over the curves of her body, her back is bare. Her eyes seem full of life. To see as Yushutsu Kuukuu sees is to know every pulse of electricity that seethes through the earth and the heavens. She is incomparably sensuous and yearns for the pleasures of battle.


Unreleased:

The handle is grooved wood, a deep mahogany in tone with a rounded bottom. A grooved pattern goes down the handle. Unlike most Katana shaped Zanpakutōs, Yushtsu Kuukuu has no gaurd and the blade is straight.

Shikai:
Yushutsu Kuukuu [輸出 空空] (Lit. Efferent Void)
Release command: Steal their limbs, Yushutsu Kuukuu
Spoiler:
Appearance:



The blade becomes scythe-like, it pulses electricity, a humming noise emits from it. The long pole is wrapped in a tan leather. The gaurd is an orb with a circular decoration on it. This is a red color. The handle alternates in a red and tan pattern.

Latent effect: Efferent sight
Spoiler:
By holding Yushutsu Kuukuu, the wielder is given a map of the body's nervous and spiritual points overlaid on his vision. Yushutsu Kuukuu's blade numbs and dulls the ability of nerves to receive orders from the central nervous system by shocking parts of the body with electrical currents. By making parts of the opponent's body temporarily unresponsive, critcal strikes can be achieved. Each strike is aimed at specific groups of nerves, and each strike paralyzes for about 5 seconds.


Ability:Sever
Spoiler:
Sever is an ability which extends a field around the wielder that has a 15 yard radius. An opponent entrapped within the field will have to avoid blows directed towards important parts of the nervous system. Each blow is an attempt to cut off a part of the user's nerves from the central nervous system by damaging the group with large electrical shocks. Each blow requires a different stance to preform, although the blows are practically consecutive. The field labors the depth perception of the opponent, causing mental stress from a lack of accurate perception. Strength of will and a stronger spiritual pressure may overcome this disorientation. The wielder attempts as many blows as possible within 15 seconds.




Bankai:
Yushutsu Kuukuu Kantsuu [輸出 空空 貫通] (Lit. Efferent Void Pierce)
Release command: Strike from the sky, Yushutsu Kuukuu Kantsu
Spoiler:

Appearance:


The wielder's clothing streamlines itself into a sleek, gun metal armor with the circular design that was prominent on the Shikai on the back of the armor. The head of the user is covered by a visor that appears to be made of glass. The material from which the armor is made from is a combination of hardened leather and rubber. The blade turns into a long pole-arm, there is no cutting edge, but two handguards on the pole. A cone shaped object is at the end. This is used to gather and store static energy for high voltage electrical bursts.

Latent ability: Efferent Sight
Spoiler:
The ability remains the same as in Shikai, but the field is intensified to track movement more accurately. Serves as a sort of targeting device for the wielder.


Latent ability: Tuono
Spoiler:
This ability is triggered whenever the wielder releases a discharge of static energy. When Tuono is activated, a massive, echoing wall of sound emits from the area that was effected by the discharged burst. The intensity (Db level) relates directly to the amount of energy discharged.


Ability: Fulmine
Spoiler:
By discharging Reiatsu energy, the user is propelled high into the air and is sent hurtling back down. The Lance gathers energy on the ascent and when it strikes the ground, it releases an explosive burst of Static energy (Electricity) into a concentrated blast that has a high chance of killing if the target is hit directly. If hit by the splash from the strike, the opponent will be left shaking off a large electrical shock.


Ability: Saetta
Spoiler:
Saetta is an ability that creates a number of smaller strikes by using the momentum from each strike to propel the user back in the air to strike at the ground again. This ability is imprecise and less effective than Fulmine, but can cause a great amount of damage and cover large amounts of space. While using this ability, the same spot is never struck twice.


Ability: Parafulmine
Spoiler:
Parafulmine is an aimed strike of 'lightning' preformed in the air, Using Efferent sight, a target is marked. Then by discharging a mixture of Reiatsu and Static energy, 'lightning' strikes the target. This move is performed in the air, the wielder marks a spot on the ground, this is the target. The strike may not deviate from the targeted spot on the ground, IE:The opponent moves out of the way, the 'lightning' misses'.Force is gathered on the way up, so to perform the move again, the wielder must descend to the ground and propel themselves high into the sky again.


Zanpakuto #2:

Hall of Fame entry:
Sono Kuuchuu Ue Za Unabara


Spoiler:
Spirit/Mythos:
Spoiler:
In the realm of Sono Kuuchuu Ue Ze Unabara, there is no land. The sea has consumed the land, and the sky watches the sea. The duality of the Zanpakuto's ability are representative of two twin spirits. The Sea, Umi is a gluttonous individual who wishes to devour everything, greedily, he looks up towards his beautiful twin sister, Sora, the sky and wishes to devour her and her domain. Sora, the sky realizes that while Umi wishes to devour her realm and her, she cannot be ever truly harmed by her brother. She is the sky, she inspires awe and favors the freedom of the air, rarely manifesting her physical form. When physically manifested, she stands with grace. A thin, somewhat pale beauty with vibrant, kind eyes and an expression of caring upon her visage. By contrast, her brother Umi is a stock, obese man with blackened skin and greedy, hateful eyes and an expression of lust told by the deep lines in his pudgy visage. He places a burden upon the user's body, not out of malice, but as an extension of his personality. The two are not kindred spirits, but due to their need for one another, they are forced to be interconnected.



Constantly released, no known sealed form.


SHIKAI

Sono Kuuchuu Ue Za Unabara
[其の 空中 上 ザ 海原]
(The sky over the sea)


Spoiler:

Appearance:

Spoiler:

A Tanto with a lined wave pattern on the hilt. The blade's sky blue color gives it a distinct look to it. As The Sky Upon the Seas is constantly released, it has developed a Sheath with the same 'wave pattern' that lines the hilt.



Constant ability:
Sora
(Sky)


Spoiler:
The Sky Upon the Sea's defensive ability lies partly within manipulation of atmosphere's levels. Normally it matches the current level of the atmosphere, although at high altitudes, it will be noticeably thicker in oxygen. The ability to manipulate atmosphere levels is limited within an 8 foot radius of the user and as the user increases this field, the more reiatsu is spent, the constant level kept normally expends reiatsu but at such a small percentage that it's not noticeable to even the person maintaining the field. The field thins the atmosphere as long as the user maintains a steady level of reiatsu within the field. The thinner the the atmospheric level is, the more reiatsu is expended. Put simply: More reiatsu, less density within the area, making breathing within the area more difficult. Sora can only elevate pressure to a certain point and it can only bring the density down to sea level.


Ability:
Umi
(Sea)


Spoiler:
Umi temporarily nullifies the effects of Sora and causes a field of pressure to rise, the effects of which emulate being underwater at depths the human body cannot normally withstand for extended periods of time.. Movement is labored and the body is put under pressure. The user is affected by the field as well, but to a ,much lesser extent than the opponent due to familiarity with the varying levels of pressure. Umi can only increase pressure, and cannot lift pressure above sea level.


Ability:
Odori wo Kuuchuu to Sono Unabara
(Dance of the Sky and the Sea)


Spoiler:
Odori wo Kuuchuu to Sono Unabara is a striking ability. By mixing Sora and Umi, the field becomes a disorienting place for the opponent. Movement is momentarily increased for the wielder by bringing the atmosphere around the wielder to the uppermost level of atmosphere, the exopshere. By doing so, there is little to no resistance to the wielder's mass, thus increasing speed. The major drawback being, oxygen is non-existent in this area, and the wielder's increase in speed is extremely limited. When the blade stabs an opponent, It 'steals' the air from the opponent's body and sends a wave of pressure into the body of the opponent, damaging the opponent internally.


BANKAI:

Sono Taishita Shahai Kuuchuu Uede Ze Kuroi Unabara
[其の 大した 遮蔽 空中 上で ザ 黒い 海原 ]
(The great shielding sky upon the dark sea)


Spoiler:
Appearance:
Spoiler:


A blade defined by it's apparent lack of a cutting edge and it's mysterious submerged appearance, the mysteries and beauty of Sono Taishita Kuuchuu Uede Ze Kuroi Unabara have inspired tales nearly as long-winded and majestic as the blade's name. Light dapples the blade as if it's still underwater.


Ability:
Hogo wo Sora
(Shelter of the Sky)

Spoiler:
Hogo wo Sora is one of two layers acting as a defense and an offense for the wielder in Bankai. It occupies a five foot radius around the wielder, and keeps the air thin in all areas of the field except within the immediate vicinity of the wielder's being. In addition to this, the wielder can bring the levels of oxygen to a nearly non-existent level around him, this nearly airless area of space effectively takes away the ability to breath. However, to amplify the field's intensity, the outer field (Hogo wo Umi) and the field must be temporarily inactive in addition to the immediate cushion of air that wraps around the wielder.


Ability:
Hogo wo Umi
(Shelter of the Sea)

Spoiler:
Hogo wo Umi is the second field surrounding the wielder in Bankai, it creates an atmosphere that will slow down anyone who enters because of the thick pressure in the air. The level of mobility could be compared to a humans mobility while swimming. This field functions similarly to Hogo wo Sora except instead of preventing breath by lessening the density of the atmosphere. Hogo wo Umi cannot seriously harm the opponent, but it can greatly reduce mobility.


Ability:
Seichou Sora
(lit. Clear Sky)

Spoiler:
Seichou Sora creates a large atmosphere field that can be deployed in a split second for offensive and defensive purposes. When deployed, Seichou Sora creates an 'exosphere within it's dome. The wielder's speed is brought up due to the lack of resistance to mass in the area. Each time the wielder successfully strikes the opponent, Seichou Sora will actively drain oxygen from the opponent's body by creating a vacuum where it cuts. However, the field's longevity is limited due to both the wielder and the opponent's need for air.



Ability:
Anzen Kaiyou
(Dark Ocean)

Spoiler:
Anzen Kaiyou is a pressure field that converges on the opponent gradually. when deployed, the light within the field's area seem to disappear, as if deep underwater. Movement is sluggish for an adversary, but is significantly less so for the wielder, it takes great strength and familiarity to the depth for the wielder to move with any amount of speed in this zone. The opponent has the opportunity to escape the field before it descends, as bringing Anzen Kaiyou out onto the field of battle requires time and focus. However, if trapped, the pressure will increase around the opponent's body, as if they were being dragged down into the black depths of the ocean. The pressure will eventually reach a point where it can crush steel. However, at this point, the field only lasts a short time before dissipating into the sky. At this point, surviving is a test of bodily endurance for the opponent. The field will not physically harm the wielder merely because the bulk of the pressure is focused on the opponent, however, the wielder's visibility is nil due to the light being blocked out.
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#146
Old 12-06-2009, 01:51 AM
jeuxaijin
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hiii *waves* i'd like to apply for 3rd divvy. i <3 pimps & cookies
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#147
Old 12-06-2009, 02:24 AM
Koshka_Goddess
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Spoiler:
"Lord, please pray for the soul of this bitch, and guide my pimp hand, and make it STRONG, Lord! So that she might learn a ho's place. Amen."

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#148
Old 12-06-2009, 06:28 AM
aastik01
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#149
Old 12-06-2009, 01:00 PM
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Founder of
The Master ZanSmith Clan & The Zanpakutō Guild
Spoiler:

My Zanpakutō:
端ささやき - Hana Sasayaki - Edge Whisper
Zanpakutō fighting style: 忍術 - Ninjutsu

Inner World:
Spoiler:

A perpetual full moon night with an under developed terrain; spotted with flowered trees and sparse shrubbery. There is a constant casual breeze felt at all times, always rising and falling. As if by mirage, a 7-story pagoda vaporizes into view at the will of my zanpakutō. It is his dojo. In this world undisturbed is no sound, save the wind and his whisperings.
Sasayaki Enshi's TRUE FORM
Spoiler:
the book contains his secret art form and is written in his language.

Before I learned his name, Hana Sasayaki rendered hallucinations of his realm and shadowed figure. At first terrified, I mistook his figure as Death himself seeking combat. To stand in his presence took my very breath and his gaze made movement arduous. While training, randomly he'd draw me into my inner world. At the point we parried in combat, my breath waned as his faint whispers fell upon my ears. This we did for a time until I strengthened and was able to make out his words... Hana Sasayaki.

Communication in its early stages was only achieved with a careful ear. Hana Sasayaki finds the lack of light tranquil... nonetheless, incandescent shadow is his most comfortable environment.

By moonlight, he reads and scribes his secret art form in a book engraved with his shuriken.
Unreleased:
Spoiler:
端ささやき 六尺棒 & 車剣 - Hana Sasayaki Rokushakubō & Rokukurumaken
(Edge Whisper Six Shaku Staff w/ Six Shuriken)



Fighting style: 棒術 & 手裏剣術 - Bōjutsu & Shurikenjutsu
(staff & throwing technique)

length: 6 ft (1.82 m)
thickness: 1.5 inches (3.81 cm)
weight: 12.5 lbs

Each metal link and shuriken is encased with black Sekkiseki stone, the purest & rarest of this stone ever to be found. Notice: It is the nature of black Sekkiseki stone to drain reiatsu. My spirit pressure is only concealed by this; as it was chiseled & reiatsu blasted by my own reiatsu during my reclusive training deep within the Sekkiseki mines as I called upon it for the first time). Still under investigation by The Shinigami Research Institute of Technology... it is yet to be determined if it is to be officially labeled as strength or kidō based. However, it is clear that Hana Sasayaki is one of the rarest of zanpakutō, and appears to be equally balanced by both power and ability. Unlike any other zanpakuto ever documented in record before, it is made entirely of tamahagane. Though the encasing in its rare stone provides some rigidity, the interlocking links allow for a generous amount of flexibility. Note: The shuriken bag is worn concealed within my belt.
Shikai Form I
Spoiler:
Release command: 慈悲無し、妥協無し、端ささやき
(Jihi nashi, dakyou nashi, Hana Sasayaki)
(There is no mercy, There is no compromise, Edge Whisper)


(Yes, at the base of the blade is: 端ささやき (Hana Sasayaki - Edge Whisper)

Fighting style: 体術, 手裏剣術 - Wushu Taijutsu & Shurikenjutsu
(close quarter & throwing technique)


In shikai's first form, opposite of tradition, Hana Sasayaki takes the form of a katana along with its 車剣 - Rokurumaken (round shuriken). Notwithstanding, it is worn in the traditional tachi of the ninjutsu, having its saya placed on my back, wrapped intricately into my Wushu Gi (custom sleeveless ninja uniform).

My zanpakutō's substance is the absence of light and sound. This gives me a shadow step that could go almost undetected by captain level. Truly, in broad daylight, you may sense me, but you more than likely won't see me until its nigh too late. Notice: Hana Sasayaki's blade has taken on the color and reiatsu draining characteristics of the black Sekkiseki stone.

Added bonus is the technique:
1.)来る端のささやき (Kuru, hana no sasayaki - It comes, whisper of the edge...)
Which is largly due to my increased speed; this is actually zanjutsu crossbred with shunpo technique. Its speed is so absolute, that it is quite often unseen by slower opponents, and this renders the attack almost completely silent. To an opponent approaching my speed level, this would give my zanpakutō the ability to appear as 10 vaporous swords trailing in one swipe. (If my opponent is even fast enough to see that...) Its motivation is to eliminate the threat immediately; whether by maiming or fatality. Though the sound mimics the faintest whisper when swiped through the air, any interference in its path of motion from another reiatsu weapon causes a violet spark at the instant the weapons contact. Instantaneously, during this very brief moment, Hana Sasayaki samples reiatsu from the opponent's zanpakutō. While this is not draining to the opponent's zan, it allows me to quantify the battle. Only brief contact is advised. (When cut, the opponent finds Hana Sasayaki not only draws blood; but is also stifling, making it more and more difficult to breath.)
Shikai Form II
Spoiler:
Release command: 無敵で静粛なる恐怖の影、端ささやき!
(Muteki de seishuku naru kyoufu no kage, Hana Sasayaki)
(Shadow of the invincible, silent fear, Edge Whisper)




段平 Danbira (Japanese broadsword) & 車剣 - Rokurumaken (round shuriken)
24" black Sekkiseki blade
4" wide at largest point
Futasujibi (dual ridged shinogi)
12" black Sekkiseki tsuka


Fighting style: 体術, 手裏剣術 - Wushu Taijutsu & Shurikenjutsu

My close quarter combat "Wushu Taijutsu" though resembling, is much different from "recognized" kungfu. Heavily accented by effortless ninjutsu movements, this is truly a self interpreted, customized style.

Current reiatsu level now triples in preparation for the next stage. Notice: I have included its intermediate appearance so you observe that Hana Sasayaki does not loose its reiatsu draining black Sekkisekki blade. In this form, as you see, the blade has materialized into vapor; yet it still cuts as if completely whole. Accompanied by increased reach, it has the fluidity of a free floating vapor. I am able to attack at will from every side so long as its vapor is visible. Even when an opponent has the ability to move the air and/or create wind, Hana Sasayaki still drains as it is suffocating to the opponent's reiatsu when breathed in through the air.

Currently I have a total of 3 techniques:

1.)来る、端のささやき (Kuru, hana no sasayaki - It comes, whisper of the edge.)

2.)話せ、端ささやき (Hanase, Hana Sasayaki - Speak, Edge Whisper)
Spoiler:
This command spells the end as Hana Sasayaki actually whispers audibly and can be literally heard on the battlefield saying: "総全滅" (Kaijin - Total Annihilation). This causes all vapors to lift the opponent's body, binding them near motionless as they seem to be engulfed in dark violet (almost black) vaporous fire. While all Hana Sasayaki's vapors are gathered in one place, the opponent struggles not to be stiffled by Hana Sasayaki's absorbance of their reiatsu. This technique enables me to perform Kaijin - Total Annihilation, a 177 count mid-air hit & hold combo that cuts, punches, kicks, and throws my signature "" shuriken. (I know what you're thinking, but remember, Hana Sasayaki is an all around zanpakutō having both power & kidou. Notwithstanding, it is also a vapor as well; capable of being suspended in mid-air.) (These characteristics give me the gift of airborne combat before Bankai is even initiated). This move uninterrupted spans about 15 seconds. Each calculated move is part of a disciplined equation in attempt to disrupt and disorient the opponent's ki channels (reiastu flow), all the while releasing my own which causes violet lightning to spit the sky during the length of the attack. (this pic of the sky during Kaijin - Total Annihilation shows the potential when executed in bankai)



The ending blow is a most powerful roundhouse kick to the earth that I can substitute whispering (usually taunting in the opponents ear...) BANKAI.
3.)ばんじんで闇が動く、 暗錯覚(Banjin de yami ga ugoku, Kuragari Sakkaku)
(Darkness moves on the face of the deep, Dark Hallucination)
Spoiler:
This attack actually is a precursor for Bankai and is optimal when followed by Hana Sasayaki's final release. It causes the opponent to enter 暗錯覚 - Kuragari Sakkaku (Darkness Hallucination), a mental illusion which enables me to attack their mind's will... literally.



This delusional monochrome dimension is a dark dessert without a moon. Yet, it is not without light.... this "perceived" light is actually a deception within itself... the ground is glowing and has the same characteristics as the black Sekkiseki stone feverishly zapping reiatsu with every step. By brute force mentally, it allows me to create a state of extreme mental confusion; and is completely invisible and undetected by any onlooker outside of the battle. Truly to the beholder, the fight would seem to progress without consequence to this technique, save the possible mental detachment the opponent may have during its execution. An unaccustomed or unaware opponent would find this quite perplexing and confounding to mid-combat progression. Stemming from mental management of reiatsu control; any injuries accepted as real during the struggle blacking out under the spell of Edge Whisper's Kuragari Sakkaku, result in actual physical wounds in reality... and you must defend yourself appropriately.
BANKAI 致命的なささやく呼吸 - Sasayaki Enshi
(Suffocating Whisper of Death)
Spoiler:


I still retain my Rokurumaken shuriken and all techniques, intensified in bankai as afore mentioned, but with added characteristics: Reiatsu roars up a crushing 8x as I release a sizable amount of my spirit's pressure and the entire surrounding area (1/4 mile radius) is blacked out into total darkness. The only light is the vapor from Sasayaki Enshi. Which once appeared black, now in darkness shows as violet smoke, painting a huge silhouette of his face.


Behold the FINAL LEVEL, 致命的なささやく呼吸(Sasayaki Enshi - Suffocating Whisper of Death.) Bankai pushes the envelope as my form smokes as well. Through Sasayaki Enshi's abilities I am now able to materialize into vapor mid-fight at any given time I choose. This is usually during shadow step, and may be implemented as an evasive maneuver if attacks are unavoidable and seen prior to contact. (logically speaking, the condition is that there is a way of escape, otherwise, vaporization is useless)

牽引 アウト 其の 残滓 之 生命
(Kenin Auto Sono Zanshi no Seimei - Draw out the dregs of life...)
Spoiler:
Now hooded, I shroud my face in shadow. Chanting in the lowest whisper, I condense Hana Sasayaki's vapor through hand moves from the obscure ninjutsu arts:

"無言 中 其の 影, 其の 声 わ 敵わない 御座る 拝聞 牽引 アウト 其の 残滓 之 生命"
("Mugon Naka Sono Kage, Sono Koe wa Kanawanai Gozaru Haibun...
Kenin Auto Sono Zanshi no Seimei")
("Silence in the shadows, The voice that cannot be heard...
draw out the dregs of life.")


I manipulate the vapors to enter the oxygen pathways of my opponent's body. (the ears, mouth, nose, & eyes). Although for this attack it doesn't cut, Hana Sasayaki has always drained reiatsu and breath. It still does now, depleting the life force of the opponent. Causing the respiratory tract to begin to fail, the heart struggles not succumb to arrest. The lungs begin to rupture at worst to the point of hemorrhage. Slowly, as life departs the opponent, the last sense that leaves is ability to hear. At which Sasayaki Enshi reverberates from within, whispering departure saying: 生命 ざり たった 蒸気 サヨナラ (Seimei Zari Tatta Jouki, Sayonara..." - "life is but a vapor, goodbye..."

Any disturbance while performing this nullifies its effect further. Someone of ample level could definitely combat it, but their condition thereafter would be questionable.
VIZARD MASK
Spoiler:

Sasayaki Enshi's Vizard Mask exposes the blackness of my soul yet it completely harnesses Sasayaki's vapors. All of Enshi's techniques and abilities are amplified by being augmented by hollowfication. Both Cero and Bala techniques have been added, in addition to my hollow's own creative interpretation of Sasayaki's martial style.
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#150
Old 12-06-2009, 01:17 PM
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